- **Multi-touch supported:** this joypad is coded in a way that it won't get interfered with other touch-related features in the game.
- **Signal-based control:** by using the engine's signal, the code is very simple, reliable, and fast!
- **Area-based D-Pad control:** the D-Pad uses an area specified by the button node to detect touch input instead of some calculations from the slowish user script. Therefore, the user can easily change the area to detect touch input from with thin the editor instead of having to change some complicated calculation in the script!
- **Auto D-Pad recenter:** the D-Pad will automatically return to its default positon. The user can specify the default position in the editor, there's no need to change this in the code.
- **Visual Script:** the code is written in Visual Script. Therefore, it's easy to read and understand the code if someone wants to modify it.