mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-28 12:39:21 +01:00
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Input
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Represent an emulated gamepad driver used to provide input in the emulator.
|
|||
|
/// </summary>
|
|||
|
public interface IGamepadDriver : IDisposable
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The name of the driver
|
|||
|
/// </summary>
|
|||
|
string DriverName { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The unique ids of the gamepads connected.
|
|||
|
/// </summary>
|
|||
|
ReadOnlySpan<string> GamepadsIds { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Event triggered when a gamepad is connected.
|
|||
|
/// </summary>
|
|||
|
event Action<string> OnGamepadConnected;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Event triggered when a gamepad is disconnected.
|
|||
|
/// </summary>
|
|||
|
event Action<string> OnGamepadDisconnected;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Open a gampad by its unique id.
|
|||
|
/// </summary>
|
|||
|
/// <param name="id">The unique id of the gamepad</param>
|
|||
|
/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
|
|||
|
IGamepad GetGamepad(string id);
|
|||
|
}
|
|||
|
}
|