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https://github.com/GreemDev/Ryujinx
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83 lines
2 KiB
C#
83 lines
2 KiB
C#
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using System.Collections.Generic;
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namespace ARMeilleure.IntermediateRepresentation
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{
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class BasicBlock
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{
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public int Index { get; set; }
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public LinkedListNode<BasicBlock> Node { get; set; }
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public LinkedList<Node> Operations { get; }
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private BasicBlock _next;
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private BasicBlock _branch;
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public BasicBlock Next
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{
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get => _next;
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set => _next = AddSuccessor(_next, value);
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}
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public BasicBlock Branch
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{
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get => _branch;
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set => _branch = AddSuccessor(_branch, value);
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}
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public List<BasicBlock> Predecessors { get; }
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public HashSet<BasicBlock> DominanceFrontiers { get; }
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public BasicBlock ImmediateDominator { get; set; }
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public BasicBlock()
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{
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Operations = new LinkedList<Node>();
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Predecessors = new List<BasicBlock>();
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DominanceFrontiers = new HashSet<BasicBlock>();
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Index = -1;
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}
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public BasicBlock(int index) : this()
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{
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Index = index;
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}
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private BasicBlock AddSuccessor(BasicBlock oldBlock, BasicBlock newBlock)
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{
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oldBlock?.Predecessors.Remove(this);
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newBlock?.Predecessors.Add(this);
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return newBlock;
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}
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public void Append(Node node)
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{
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// If the branch block is not null, then the list of operations
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// should end with a branch instruction. We insert the new operation
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// before this branch.
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if (_branch != null || (Operations.Last != null && IsLeafBlock()))
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{
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Operations.AddBefore(Operations.Last, node);
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}
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else
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{
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Operations.AddLast(node);
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}
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}
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private bool IsLeafBlock()
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{
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return _branch == null && _next == null;
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}
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public Node GetLastOp()
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{
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return Operations.Last?.Value;
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}
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}
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}
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