mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
|
using Ryujinx.Common;
|
||
|
|
||
|
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Texture
|
||
|
{
|
||
|
public class OffsetCalculator
|
||
|
{
|
||
|
private int _stride;
|
||
|
private bool _isLinear;
|
||
|
private int _bytesPerPixel;
|
||
|
|
||
|
private BlockLinearLayout _layoutConverter;
|
||
|
|
||
|
public OffsetCalculator(
|
||
|
int width,
|
||
|
int height,
|
||
|
int stride,
|
||
|
bool isLinear,
|
||
|
int gobBlocksInY,
|
||
|
int bytesPerPixel)
|
||
|
{
|
||
|
_stride = stride;
|
||
|
_isLinear = isLinear;
|
||
|
_bytesPerPixel = bytesPerPixel;
|
||
|
|
||
|
int wAlignment = GobStride / bytesPerPixel;
|
||
|
|
||
|
int wAligned = BitUtils.AlignUp(width, wAlignment);
|
||
|
|
||
|
if (!isLinear)
|
||
|
{
|
||
|
_layoutConverter = new BlockLinearLayout(
|
||
|
wAligned,
|
||
|
height,
|
||
|
1,
|
||
|
gobBlocksInY,
|
||
|
1,
|
||
|
bytesPerPixel);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int GetOffset(int x, int y)
|
||
|
{
|
||
|
if (_isLinear)
|
||
|
{
|
||
|
return x * _bytesPerPixel + y * _stride;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return _layoutConverter.GetOffset(x, y, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|