mirror of
https://github.com/GreemDev/Ryujinx
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53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
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using System;
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namespace Ryujinx.Memory.WindowsShared
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{
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[Flags]
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enum AllocationType : uint
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{
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CoalescePlaceholders = 0x1,
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PreservePlaceholder = 0x2,
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Commit = 0x1000,
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Reserve = 0x2000,
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Decommit = 0x4000,
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ReplacePlaceholder = 0x4000,
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Release = 0x8000,
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ReservePlaceholder = 0x40000,
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Reset = 0x80000,
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Physical = 0x400000,
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TopDown = 0x100000,
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WriteWatch = 0x200000,
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LargePages = 0x20000000
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}
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[Flags]
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enum MemoryProtection : uint
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{
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NoAccess = 0x01,
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ReadOnly = 0x02,
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ReadWrite = 0x04,
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WriteCopy = 0x08,
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Execute = 0x10,
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ExecuteRead = 0x20,
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ExecuteReadWrite = 0x40,
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ExecuteWriteCopy = 0x80,
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GuardModifierflag = 0x100,
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NoCacheModifierflag = 0x200,
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WriteCombineModifierflag = 0x400
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}
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[Flags]
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enum FileMapProtection : uint
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{
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PageReadonly = 0x02,
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PageReadWrite = 0x04,
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PageWriteCopy = 0x08,
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PageExecuteRead = 0x20,
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PageExecuteReadWrite = 0x40,
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SectionCommit = 0x8000000,
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SectionImage = 0x1000000,
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SectionNoCache = 0x10000000,
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SectionReserve = 0x4000000
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}
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}
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