mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-01 14:02:27 +01:00
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
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using FluentAvalonia.Interop;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Ava.Ui.Backend
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{
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public static class Interop
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct XWindowAttributes
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{
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public int x;
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public int y;
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public int width;
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public int height;
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public int border_width;
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public int depth;
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public IntPtr visual;
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public IntPtr root;
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public int c_class;
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public int bit_gravity;
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public int win_gravity;
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public int backing_store;
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public IntPtr backing_planes;
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public IntPtr backing_pixel;
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public int save_under;
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public IntPtr colormap;
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public int map_installed;
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public int map_state;
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public IntPtr all_event_masks;
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public IntPtr your_event_mask;
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public IntPtr do_not_propagate_mask;
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public int override_direct;
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public IntPtr screen;
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}
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[DllImport("user32.dll")]
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public static extern bool GetClientRect(IntPtr hwnd, out RECT lpRect);
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[DllImport("libX11.so.6")]
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public static extern int XCloseDisplay(IntPtr display);
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[DllImport("libX11.so.6")]
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public static extern int XGetWindowAttributes(IntPtr display, IntPtr window, ref XWindowAttributes attributes);
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[DllImport("libX11.so.6")]
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public static extern IntPtr XOpenDisplay(IntPtr display);
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}
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}
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