mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 22:29:46 +01:00
29 lines
863 B
C#
29 lines
863 B
C#
|
using Ryujinx.Graphics.Shader;
|
||
|
using Ryujinx.Graphics.Shader.Translation;
|
||
|
|
||
|
namespace Ryujinx.Graphics.GAL
|
||
|
{
|
||
|
public struct ShaderSource
|
||
|
{
|
||
|
public string Code { get; }
|
||
|
public byte[] BinaryCode { get; }
|
||
|
public ShaderStage Stage { get; }
|
||
|
public TargetLanguage Language { get; }
|
||
|
|
||
|
public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
|
||
|
{
|
||
|
Code = code;
|
||
|
BinaryCode = binaryCode;
|
||
|
Stage = stage;
|
||
|
Language = language;
|
||
|
}
|
||
|
|
||
|
public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|