mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 22:29:46 +01:00
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
|
using System.Runtime.CompilerServices;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Shader
|
||
|
{
|
||
|
public enum TextureHandleType
|
||
|
{
|
||
|
CombinedSampler = 0, // Must be 0.
|
||
|
SeparateSamplerHandle = 1,
|
||
|
SeparateSamplerId = 2
|
||
|
}
|
||
|
|
||
|
public static class TextureHandle
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static int PackSlots(int cbufSlot0, int cbufSlot1)
|
||
|
{
|
||
|
return cbufSlot0 | ((cbufSlot1 + 1) << 16);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static (int, int) UnpackSlots(int slots, int defaultTextureBufferIndex)
|
||
|
{
|
||
|
int textureBufferIndex;
|
||
|
int samplerBufferIndex;
|
||
|
|
||
|
if (slots < 0)
|
||
|
{
|
||
|
textureBufferIndex = defaultTextureBufferIndex;
|
||
|
samplerBufferIndex = textureBufferIndex;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uint high = (uint)slots >> 16;
|
||
|
|
||
|
textureBufferIndex = (ushort)slots;
|
||
|
samplerBufferIndex = high != 0 ? (int)high - 1 : textureBufferIndex;
|
||
|
}
|
||
|
|
||
|
return (textureBufferIndex, samplerBufferIndex);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static int PackOffsets(int cbufOffset0, int cbufOffset1, TextureHandleType type)
|
||
|
{
|
||
|
return cbufOffset0 | (cbufOffset1 << 14) | ((int)type << 28);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static (int, int, TextureHandleType) UnpackOffsets(int handle)
|
||
|
{
|
||
|
return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
|
||
|
}
|
||
|
}
|
||
|
}
|