mirror of
https://github.com/GreemDev/Ryujinx
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109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
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/// </summary>
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/// <typeparam name="T">Type of the range.</typeparam>
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class NonOverlappingRangeList<T> : RangeList<T> where T : INonOverlappingRange
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{
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/// <summary>
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/// Finds a list of regions that cover the desired (address, size) range.
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/// If this range starts or ends in the middle of an existing region, it is split and only the relevant part is added.
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/// If there is no matching region, or there is a gap, then new regions are created with the factory.
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/// Regions are added to the list in address ascending order.
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/// </summary>
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/// <param name="list">List to add found regions to</param>
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/// <param name="address">Start address of the search region</param>
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/// <param name="size">Size of the search region</param>
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/// <param name="factory">Factory for creating new ranges</param>
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public void GetOrAddRegions(List<T> list, ulong address, ulong size, Func<ulong, ulong, T> factory)
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{
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// (regarding the specific case this generalized function is used for)
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// A new region may be split into multiple parts if multiple virtual regions have mapped to it.
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// For instance, while a virtual mapping could cover 0-2 in physical space, the space 0-1 may have already been reserved...
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// So we need to return both the split 0-1 and 1-2 ranges.
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var results = new T[1];
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int count = FindOverlapsNonOverlapping(address, size, ref results);
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if (count == 0)
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{
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// The region is fully unmapped. Create and add it to the range list.
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T region = factory(address, size);
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list.Add(region);
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Add(region);
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}
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else
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{
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ulong lastAddress = address;
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ulong endAddress = address + size;
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for (int i = 0; i < count; i++)
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{
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T region = results[i];
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if (count == 1 && region.Address == address && region.Size == size)
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{
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// Exact match, no splitting required.
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list.Add(region);
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return;
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}
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if (lastAddress < region.Address)
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{
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// There is a gap between this region and the last. We need to fill it.
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T fillRegion = factory(lastAddress, region.Address - lastAddress);
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list.Add(fillRegion);
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Add(fillRegion);
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}
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if (region.Address < address)
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{
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// Split the region around our base address and take the high half.
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region = Split(region, address);
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}
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if (region.EndAddress > address + size)
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{
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// Split the region around our end address and take the low half.
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Split(region, address + size);
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}
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list.Add(region);
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lastAddress = region.EndAddress;
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}
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if (lastAddress < endAddress)
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{
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// There is a gap between this region and the end. We need to fill it.
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T fillRegion = factory(lastAddress, endAddress - lastAddress);
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list.Add(fillRegion);
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Add(fillRegion);
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}
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}
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}
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/// <summary>
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/// Splits a region around a target point and updates the region list.
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/// The original region's size is modified, but its address stays the same.
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/// A new region starting from the split address is added to the region list and returned.
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/// </summary>
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/// <param name="region">The region to split</param>
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/// <param name="splitAddress">The address to split with</param>
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/// <returns>The new region (high part)</returns>
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private T Split(T region, ulong splitAddress)
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{
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Remove(region);
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T newRegion = (T)region.Split(splitAddress);
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Add(region);
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Add(newRegion);
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return newRegion;
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}
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}
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}
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