mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-28 20:49:22 +01:00
101 lines
2.2 KiB
C#
101 lines
2.2 KiB
C#
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using Avalonia.Rendering;
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using System;
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using System.Threading;
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using System.Timers;
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namespace Ryujinx.Ava.Ui.Controls
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{
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internal class RenderTimer : IRenderTimer, IDisposable
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{
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public event Action<TimeSpan> Tick
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{
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add
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{
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_tick += value;
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if (_subscriberCount++ == 0)
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{
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Start();
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}
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}
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remove
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{
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if (--_subscriberCount == 0)
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{
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Stop();
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}
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_tick -= value;
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}
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}
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private Thread _tickThread;
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private readonly System.Timers.Timer _timer;
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private Action<TimeSpan> _tick;
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private int _subscriberCount;
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private bool _isRunning;
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private AutoResetEvent _resetEvent;
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public RenderTimer()
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{
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_timer = new System.Timers.Timer(15);
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_resetEvent = new AutoResetEvent(true);
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_timer.Elapsed += Timer_Elapsed;
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}
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private void Timer_Elapsed(object sender, ElapsedEventArgs e)
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{
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TickNow();
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}
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public void Start()
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{
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_timer.Start();
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if (_tickThread == null)
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{
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_tickThread = new Thread(RunTick);
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_tickThread.Name = "RenderTimerTickThread";
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_tickThread.IsBackground = true;
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_isRunning = true;
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_tickThread.Start();
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}
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}
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public void RunTick()
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{
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while (_isRunning)
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{
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_resetEvent.WaitOne();
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_tick?.Invoke(TimeSpan.FromMilliseconds(Environment.TickCount));
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}
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}
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public void TickNow()
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{
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lock (_timer)
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{
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_resetEvent.Set();
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}
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}
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public void Stop()
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{
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_timer.Stop();
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}
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public void Dispose()
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{
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_timer.Elapsed -= Timer_Elapsed;
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_timer.Stop();
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_isRunning = false;
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_resetEvent.Set();
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_tickThread.Join();
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_resetEvent.Dispose();
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}
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}
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}
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