mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-04 23:42:10 +01:00
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
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using System;
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using System.Net;
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using System.Net.Sockets;
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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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interface ISocket : IDisposable, IFileDescriptor
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{
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IPEndPoint RemoteEndPoint { get; }
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IPEndPoint LocalEndPoint { get; }
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AddressFamily AddressFamily { get; }
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SocketType SocketType { get; }
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ProtocolType ProtocolType { get; }
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IntPtr Handle { get; }
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LinuxError Receive(out int receiveSize, Span<byte> buffer, BsdSocketFlags flags);
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LinuxError ReceiveFrom(out int receiveSize, Span<byte> buffer, int size, BsdSocketFlags flags, out IPEndPoint remoteEndPoint);
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LinuxError Send(out int sendSize, ReadOnlySpan<byte> buffer, BsdSocketFlags flags);
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LinuxError SendTo(out int sendSize, ReadOnlySpan<byte> buffer, int size, BsdSocketFlags flags, IPEndPoint remoteEndPoint);
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LinuxError GetSocketOption(BsdSocketOption option, SocketOptionLevel level, Span<byte> optionValue);
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LinuxError SetSocketOption(BsdSocketOption option, SocketOptionLevel level, ReadOnlySpan<byte> optionValue);
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bool Poll(int microSeconds, SelectMode mode);
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LinuxError Bind(IPEndPoint localEndPoint);
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LinuxError Connect(IPEndPoint remoteEndPoint);
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LinuxError Listen(int backlog);
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LinuxError Accept(out ISocket newSocket);
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void Disconnect();
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LinuxError Shutdown(BsdSocketShutdownFlags how);
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void Close();
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}
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}
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