mirror of
https://github.com/GreemDev/Ryujinx
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38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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using Ryujinx.Common.Memory;
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using System;
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namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
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{
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struct AVFrame
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{
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#pragma warning disable CS0649
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public Array8<IntPtr> Data;
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public Array8<int> LineSize;
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public IntPtr ExtendedData;
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public int Width;
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public int Height;
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public int NumSamples;
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public int Format;
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public int KeyFrame;
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public int PictureType;
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public AVRational SampleAspectRatio;
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public long Pts;
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public long PktDts;
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public AVRational TimeBase;
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public int CodedPictureNumber;
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public int DisplayPictureNumber;
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public int Quality;
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public IntPtr Opaque;
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public int RepeatPicture;
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public int InterlacedFrame;
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public int TopFieldFirst;
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public int PaletteHasChanged;
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public long ReorderedOpaque;
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public int SampleRate;
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public ulong ChannelLayout;
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#pragma warning restore CS0649
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// NOTE: There is more after, but the layout kind of changed a bit and we don't need more than this. This is safe as we only manipulate this behind a reference.
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}
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}
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