mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 22:29:46 +01:00
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Video
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{
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public struct Vp9EntropyProbs
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{
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public Array10<Array10<Array9<byte>>> KfYModeProb;
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public Array7<byte> SegTreeProb;
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public Array3<byte> SegPredProb;
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public Array10<Array9<byte>> KfUvModeProb;
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public Array4<Array9<byte>> YModeProb;
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public Array10<Array9<byte>> UvModeProb;
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public Array16<Array3<byte>> KfPartitionProb;
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public Array16<Array3<byte>> PartitionProb;
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public Array4<Array2<Array2<Array6<Array6<Array3<byte>>>>>> CoefProbs;
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public Array4<Array2<byte>> SwitchableInterpProb;
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public Array7<Array3<byte>> InterModeProb;
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public Array4<byte> IntraInterProb;
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public Array5<byte> CompInterProb;
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public Array5<Array2<byte>> SingleRefProb;
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public Array5<byte> CompRefProb;
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public Array2<Array3<byte>> Tx32x32Prob;
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public Array2<Array2<byte>> Tx16x16Prob;
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public Array2<Array1<byte>> Tx8x8Prob;
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public Array3<byte> SkipProb;
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public Array3<byte> Joints;
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public Array2<byte> Sign;
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public Array2<Array10<byte>> Classes;
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public Array2<Array1<byte>> Class0;
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public Array2<Array10<byte>> Bits;
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public Array2<Array2<Array3<byte>>> Class0Fp;
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public Array2<Array3<byte>> Fp;
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public Array2<byte> Class0Hp;
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public Array2<byte> Hp;
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}
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}
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