mirror of
https://github.com/GreemDev/Ryujinx
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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct BlendingSlotStruct
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{
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private long _word0;
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private long _word1;
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public int AlphaK1 => _word0.Extract(0, 10);
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public int AlphaK2 => _word0.Extract(16, 10);
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public int SrcFactCMatchSelect => _word0.Extract(32, 3);
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public int DstFactCMatchSelect => _word0.Extract(36, 3);
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public int SrcFactAMatchSelect => _word0.Extract(40, 3);
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public int DstFactAMatchSelect => _word0.Extract(44, 3);
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public int OverrideR => _word1.Extract(66, 10);
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public int OverrideG => _word1.Extract(76, 10);
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public int OverrideB => _word1.Extract(86, 10);
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public int OverrideA => _word1.Extract(96, 10);
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public bool UseOverrideR => _word1.Extract(108);
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public bool UseOverrideG => _word1.Extract(109);
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public bool UseOverrideB => _word1.Extract(110);
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public bool UseOverrideA => _word1.Extract(111);
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public bool MaskR => _word1.Extract(112);
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public bool MaskG => _word1.Extract(113);
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public bool MaskB => _word1.Extract(114);
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public bool MaskA => _word1.Extract(115);
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}
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}
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