Ryujinx/src/Ryujinx.Graphics.Metal/HelperShadersSource.metal

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Metal
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#include <metal_stdlib>
using namespace metal;
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// ------------------
// Simple Blit Shader
// ------------------
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constant float2 quadVertices[] = {
float2(-1, -1),
float2(-1, 1),
float2( 1, 1),
float2(-1, -1),
float2( 1, 1),
float2( 1, -1)
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};
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struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
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vertex CopyVertexOut vertexBlit(unsigned short vid [[vertex_id]]) {
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float2 position = quadVertices[vid];
CopyVertexOut out;
out.position = float4(position, 0, 1);
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out.position.y = -out.position.y;
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out.uv = position * 0.5f + 0.5f;
return out;
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}
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fragment float4 fragmentBlit(CopyVertexOut in [[stage_in]],
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texture2d<float, access::sample> texture [[texture(0)]],
sampler sampler [[sampler(0)]]) {
return texture.sample(sampler, in.uv);
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}