mirror of
https://github.com/GreemDev/Ryujinx
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54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Input information for a sink.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct SinkInParameter
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{
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/// <summary>
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/// Type of the sink.
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/// </summary>
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public SinkType Type;
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/// <summary>
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/// Set to true if the sink is used.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private ushort _reserved1;
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/// <summary>
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/// The node id of the sink.
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/// </summary>
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public int NodeId;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private unsafe fixed ulong _reserved2[3];
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/// <summary>
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/// Specific data storage.
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/// </summary>
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private SpecificDataStruct _specificDataStart;
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[StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)]
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private struct SpecificDataStruct { }
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/// <summary>
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/// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace.
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/// </summary>
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public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
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}
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}
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