mirror of
https://github.com/GreemDev/Ryujinx
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56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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/// <summary>
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/// A simple generic message queue for unmanaged types.
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/// </summary>
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/// <typeparam name="T">The target unmanaged type used</typeparam>
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public class Mailbox<T> : IDisposable where T : unmanaged
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{
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private BlockingCollection<T> _messageQueue;
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private BlockingCollection<T> _responseQueue;
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public Mailbox()
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{
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_messageQueue = new BlockingCollection<T>(1);
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_responseQueue = new BlockingCollection<T>(1);
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}
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public void SendMessage(T data)
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{
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_messageQueue.Add(data);
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}
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public void SendResponse(T data)
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{
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_responseQueue.Add(data);
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}
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public T ReceiveMessage()
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{
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return _messageQueue.Take();
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}
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public T ReceiveResponse()
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{
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return _responseQueue.Take();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_messageQueue.Dispose();
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_responseQueue.Dispose();
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}
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}
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}
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}
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