mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.Common
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{
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public sealed class AsyncWorkQueue<T> : IDisposable
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{
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private readonly Thread _workerThread;
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private readonly CancellationTokenSource _cts;
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private readonly Action<T> _workerAction;
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private readonly BlockingCollection<T> _queue;
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public bool IsCancellationRequested => _cts.IsCancellationRequested;
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public AsyncWorkQueue(Action<T> callback, string name = null) : this(callback, name, new BlockingCollection<T>())
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{
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}
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public AsyncWorkQueue(Action<T> callback, string name, BlockingCollection<T> collection)
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{
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_cts = new CancellationTokenSource();
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_queue = collection;
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_workerAction = callback;
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_workerThread = new Thread(DoWork) { Name = name };
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_workerThread.IsBackground = true;
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_workerThread.Start();
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}
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private void DoWork()
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{
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try
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{
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foreach (var item in _queue.GetConsumingEnumerable(_cts.Token))
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{
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_workerAction(item);
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}
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}
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catch (OperationCanceledException)
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{
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}
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}
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public void Cancel()
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{
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_cts.Cancel();
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}
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public void CancelAfter(int millisecondsDelay)
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{
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_cts.CancelAfter(millisecondsDelay);
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}
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public void CancelAfter(TimeSpan delay)
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{
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_cts.CancelAfter(delay);
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}
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public void Add(T workItem)
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{
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_queue.Add(workItem);
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}
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public void Add(T workItem, CancellationToken cancellationToken)
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{
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_queue.Add(workItem, cancellationToken);
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}
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public bool TryAdd(T workItem)
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{
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return _queue.TryAdd(workItem);
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}
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public bool TryAdd(T workItem, int millisecondsDelay)
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{
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return _queue.TryAdd(workItem, millisecondsDelay);
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}
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public bool TryAdd(T workItem, int millisecondsDelay, CancellationToken cancellationToken)
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{
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return _queue.TryAdd(workItem, millisecondsDelay, cancellationToken);
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}
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public bool TryAdd(T workItem, TimeSpan timeout)
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{
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return _queue.TryAdd(workItem, timeout);
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}
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public void Dispose()
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{
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_queue.CompleteAdding();
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_cts.Cancel();
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_workerThread.Join();
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_queue.Dispose();
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_cts.Dispose();
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}
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}
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}
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