mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
683 lines
24 KiB
C#
683 lines
24 KiB
C#
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using Ryujinx.Common;
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using System;
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using System.Buffers.Binary;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Texture
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{
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public static class ETC2Decoder
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{
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private const uint AlphaMask = 0xff000000u;
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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private static readonly int[][] _etc1Lut =
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{
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new int[] { 2, 8, -2, -8 },
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new int[] { 5, 17, -5, -17 },
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new int[] { 9, 29, -9, -29 },
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new int[] { 13, 42, -13, -42 },
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new int[] { 18, 60, -18, -60 },
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new int[] { 24, 80, -24, -80 },
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new int[] { 33, 106, -33, -106 },
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new int[] { 47, 183, -47, -183 }
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};
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private static readonly int[] _etc2Lut =
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{
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3, 6, 11, 16, 23, 32, 41, 64
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};
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private static readonly int[][] _etc2AlphaLut =
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{
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new int[] { -3, -6, -9, -15, 2, 5, 8, 14 },
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new int[] { -3, -7, -10, -13, 2, 6, 9, 12 },
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new int[] { -2, -5, -8, -13, 1, 4, 7, 12 },
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new int[] { -2, -4, -6, -13, 1, 3, 5, 12 },
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new int[] { -3, -6, -8, -12, 2, 5, 7, 11 },
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new int[] { -3, -7, -9, -11, 2, 6, 8, 10 },
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new int[] { -4, -7, -8, -11, 3, 6, 7, 10 },
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new int[] { -3, -5, -8, -11, 2, 4, 7, 10 },
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new int[] { -2, -6, -8, -10, 1, 5, 7, 9 },
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new int[] { -2, -5, -8, -10, 1, 4, 7, 9 },
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new int[] { -2, -4, -8, -10, 1, 3, 7, 9 },
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new int[] { -2, -5, -7, -10, 1, 4, 6, 9 },
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new int[] { -3, -4, -7, -10, 2, 3, 6, 9 },
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new int[] { -1, -2, -3, -10, 0, 1, 2, 9 },
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new int[] { -4, -6, -8, -9, 3, 5, 7, 8 },
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new int[] { -3, -5, -7, -9, 2, 4, 6, 8 }
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};
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public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int wInBlocks = BitUtils.DivRoundUp(width, BlockWidth);
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int hInBlocks = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < hInBlocks; y++)
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{
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int ty = y * BlockHeight;
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int bh = Math.Min(BlockHeight, height - ty);
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for (int x = 0; x < wInBlocks; x++)
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{
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int tx = x * BlockWidth;
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int bw = Math.Min(BlockWidth, width - tx);
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ulong colorBlock = dataUlong[inputOffset++];
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DecodeBlock(tile, colorBlock);
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for (int py = 0; py < bh; py++)
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{
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int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
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for (int px = 0; px < bw; px++)
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{
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int oOffs = oOffsBase + px;
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outputUint[oOffs] = tile[py * BlockWidth + px] | AlphaMask;
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}
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}
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}
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}
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imageBaseOOffs += width * height;
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int wInBlocks = BitUtils.DivRoundUp(width, BlockWidth);
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int hInBlocks = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < hInBlocks; y++)
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{
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int ty = y * BlockHeight;
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int bh = Math.Min(BlockHeight, height - ty);
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for (int x = 0; x < wInBlocks; x++)
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{
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int tx = x * BlockWidth;
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int bw = Math.Min(BlockWidth, width - tx);
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ulong colorBlock = dataUlong[inputOffset++];
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DecodeBlockPta(tile, colorBlock);
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for (int py = 0; py < bh; py++)
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{
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int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
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tile.Slice(py * BlockWidth, bw).CopyTo(outputUint.Slice(oOffsBase, bw));
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}
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}
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}
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imageBaseOOffs += width * height;
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int wInBlocks = BitUtils.DivRoundUp(width, BlockWidth);
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int hInBlocks = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < hInBlocks; y++)
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{
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int ty = y * BlockHeight;
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int bh = Math.Min(BlockHeight, height - ty);
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for (int x = 0; x < wInBlocks; x++)
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{
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int tx = x * BlockWidth;
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int bw = Math.Min(BlockWidth, width - tx);
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ulong alphaBlock = dataUlong[inputOffset];
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ulong colorBlock = dataUlong[inputOffset + 1];
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inputOffset += 2;
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DecodeBlock(tile, colorBlock);
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byte alphaBase = (byte)alphaBlock;
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int[] alphaTable = _etc2AlphaLut[(alphaBlock >> 8) & 0xf];
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int alphaMultiplier = (int)(alphaBlock >> 12) & 0xf;
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ulong alphaIndices = BinaryPrimitives.ReverseEndianness(alphaBlock);
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if (alphaMultiplier != 0)
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{
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for (int py = 0; py < bh; py++)
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{
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int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
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for (int px = 0; px < bw; px++)
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{
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int oOffs = oOffsBase + px;
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int alphaIndex = (int)((alphaIndices >> (((px * BlockHeight + py) ^ 0xf) * 3)) & 7);
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byte a = Saturate(alphaBase + alphaTable[alphaIndex] * alphaMultiplier);
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outputUint[oOffs] = tile[py * BlockWidth + px] | ((uint)a << 24);
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}
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}
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}
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else
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{
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uint a = (uint)alphaBase << 24;
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for (int py = 0; py < bh; py++)
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{
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int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
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for (int px = 0; px < bw; px++)
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{
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int oOffs = oOffsBase + px;
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outputUint[oOffs] = tile[py * BlockWidth + px] | a;
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}
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}
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}
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}
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}
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imageBaseOOffs += width * height;
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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private static void DecodeBlock(Span<uint> tile, ulong block)
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{
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uint blockLow = (uint)(block >> 0);
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uint blockHigh = (uint)(block >> 32);
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uint r1, g1, b1;
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uint r2, g2, b2;
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bool differentialMode = (blockLow & 0x2000000) != 0;
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if (differentialMode)
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{
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(r1, g1, b1, r2, g2, b2) = UnpackRgb555DiffEndPoints(blockLow);
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if (r2 > 31)
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{
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DecodeBlock59T(tile, blockLow, blockHigh);
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}
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else if (g2 > 31)
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{
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DecodeBlock58H(tile, blockLow, blockHigh);
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}
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else if (b2 > 31)
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{
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DecodeBlock57P(tile, block);
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}
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else
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{
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r1 |= r1 >> 5;
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g1 |= g1 >> 5;
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b1 |= b1 >> 5;
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r2 = (r2 << 3) | (r2 >> 2);
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g2 = (g2 << 3) | (g2 >> 2);
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b2 = (b2 << 3) | (b2 >> 2);
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DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2);
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}
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}
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else
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{
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r1 = (blockLow & 0x0000f0) >> 0;
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g1 = (blockLow & 0x00f000) >> 8;
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b1 = (blockLow & 0xf00000) >> 16;
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r2 = (blockLow & 0x00000f) << 4;
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g2 = (blockLow & 0x000f00) >> 4;
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b2 = (blockLow & 0x0f0000) >> 12;
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r1 |= r1 >> 4;
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g1 |= g1 >> 4;
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b1 |= b1 >> 4;
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r2 |= r2 >> 4;
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g2 |= g2 >> 4;
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b2 |= b2 >> 4;
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DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2);
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}
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}
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private static void DecodeBlockPta(Span<uint> tile, ulong block)
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{
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uint blockLow = (uint)(block >> 0);
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uint blockHigh = (uint)(block >> 32);
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(uint r1, uint g1, uint b1, uint r2, uint g2, uint b2) = UnpackRgb555DiffEndPoints(blockLow);
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bool fullyOpaque = (blockLow & 0x2000000) != 0;
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if (fullyOpaque)
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{
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if (r2 > 31)
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{
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DecodeBlock59T(tile, blockLow, blockHigh);
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}
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else if (g2 > 31)
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{
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DecodeBlock58H(tile, blockLow, blockHigh);
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}
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else if (b2 > 31)
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{
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DecodeBlock57P(tile, block);
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}
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else
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{
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r1 |= r1 >> 5;
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g1 |= g1 >> 5;
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b1 |= b1 >> 5;
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r2 = (r2 << 3) | (r2 >> 2);
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g2 = (g2 << 3) | (g2 >> 2);
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b2 = (b2 << 3) | (b2 >> 2);
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DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2);
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}
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for (int i = 0; i < tile.Length; i++)
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{
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tile[i] |= AlphaMask;
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}
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}
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else
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{
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if (r2 > 31)
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{
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DecodeBlock59T(tile, blockLow, blockHigh, AlphaMask);
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}
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else if (g2 > 31)
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{
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DecodeBlock58H(tile, blockLow, blockHigh, AlphaMask);
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}
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else if (b2 > 31)
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{
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DecodeBlock57P(tile, block);
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for (int i = 0; i < tile.Length; i++)
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{
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tile[i] |= AlphaMask;
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}
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}
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else
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{
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r1 |= r1 >> 5;
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g1 |= g1 >> 5;
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b1 |= b1 >> 5;
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r2 = (r2 << 3) | (r2 >> 2);
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g2 = (g2 << 3) | (g2 >> 2);
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b2 = (b2 << 3) | (b2 >> 2);
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DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2, AlphaMask);
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}
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}
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}
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private static (uint, uint, uint, uint, uint, uint) UnpackRgb555DiffEndPoints(uint blockLow)
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{
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uint r1 = (blockLow & 0x0000f8) >> 0;
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uint g1 = (blockLow & 0x00f800) >> 8;
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uint b1 = (blockLow & 0xf80000) >> 16;
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uint r2 = (uint)((sbyte)(r1 >> 3) + ((sbyte)((blockLow & 0x000007) << 5) >> 5));
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uint g2 = (uint)((sbyte)(g1 >> 3) + ((sbyte)((blockLow & 0x000700) >> 3) >> 5));
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uint b2 = (uint)((sbyte)(b1 >> 3) + ((sbyte)((blockLow & 0x070000) >> 11) >> 5));
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return (r1, g1, b1, r2, g2, b2);
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}
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private static void DecodeBlock59T(Span<uint> tile, uint blockLow, uint blockHigh, uint alphaMask = 0)
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{
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uint r1 = (blockLow & 3) | ((blockLow >> 1) & 0xc);
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uint g1 = (blockLow >> 12) & 0xf;
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uint b1 = (blockLow >> 8) & 0xf;
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uint r2 = (blockLow >> 20) & 0xf;
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uint g2 = (blockLow >> 16) & 0xf;
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uint b2 = (blockLow >> 28) & 0xf;
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r1 |= r1 << 4;
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g1 |= g1 << 4;
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b1 |= b1 << 4;
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r2 |= r2 << 4;
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g2 |= g2 << 4;
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b2 |= b2 << 4;
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int dist = _etc2Lut[((blockLow >> 24) & 1) | ((blockLow >> 25) & 6)];
|
||
|
|
||
|
Span<uint> palette = stackalloc uint[4];
|
||
|
|
||
|
palette[0] = Pack(r1, g1, b1);
|
||
|
palette[1] = Pack(r2, g2, b2, dist);
|
||
|
palette[2] = Pack(r2, g2, b2);
|
||
|
palette[3] = Pack(r2, g2, b2, -dist);
|
||
|
|
||
|
blockHigh = BinaryPrimitives.ReverseEndianness(blockHigh);
|
||
|
|
||
|
for (int y = 0; y < BlockHeight; y++)
|
||
|
{
|
||
|
for (int x = 0; x < BlockWidth; x++)
|
||
|
{
|
||
|
int offset = (y * 4) + x;
|
||
|
int index = (x * 4) + y;
|
||
|
|
||
|
int paletteIndex = (int)((blockHigh >> index) & 1) | (int)((blockHigh >> (index + 15)) & 2);
|
||
|
|
||
|
tile[offset] = palette[paletteIndex];
|
||
|
|
||
|
if (alphaMask != 0)
|
||
|
{
|
||
|
if (paletteIndex == 2)
|
||
|
{
|
||
|
tile[offset] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tile[offset] |= alphaMask;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void DecodeBlock58H(Span<uint> tile, uint blockLow, uint blockHigh, uint alphaMask = 0)
|
||
|
{
|
||
|
uint r1 = (blockLow >> 3) & 0xf;
|
||
|
uint g1 = ((blockLow << 1) & 0xe) | ((blockLow >> 12) & 1);
|
||
|
uint b1 = ((blockLow >> 23) & 1) | ((blockLow >> 7) & 6) | ((blockLow >> 8) & 8);
|
||
|
|
||
|
uint r2 = (blockLow >> 19) & 0xf;
|
||
|
uint g2 = ((blockLow >> 31) & 1) | ((blockLow >> 15) & 0xe);
|
||
|
uint b2 = (blockLow >> 27) & 0xf;
|
||
|
|
||
|
uint rgb1 = Pack4Be(r1, g1, b1);
|
||
|
uint rgb2 = Pack4Be(r2, g2, b2);
|
||
|
|
||
|
r1 |= r1 << 4;
|
||
|
g1 |= g1 << 4;
|
||
|
b1 |= b1 << 4;
|
||
|
|
||
|
r2 |= r2 << 4;
|
||
|
g2 |= g2 << 4;
|
||
|
b2 |= b2 << 4;
|
||
|
|
||
|
int dist = _etc2Lut[(rgb1 >= rgb2 ? 1u : 0u) | ((blockLow >> 23) & 2) | ((blockLow >> 24) & 4)];
|
||
|
|
||
|
Span<uint> palette = stackalloc uint[4];
|
||
|
|
||
|
palette[0] = Pack(r1, g1, b1, dist);
|
||
|
palette[1] = Pack(r1, g1, b1, -dist);
|
||
|
palette[2] = Pack(r2, g2, b2, dist);
|
||
|
palette[3] = Pack(r2, g2, b2, -dist);
|
||
|
|
||
|
blockHigh = BinaryPrimitives.ReverseEndianness(blockHigh);
|
||
|
|
||
|
for (int y = 0; y < BlockHeight; y++)
|
||
|
{
|
||
|
for (int x = 0; x < BlockWidth; x++)
|
||
|
{
|
||
|
int offset = (y * 4) + x;
|
||
|
int index = (x * 4) + y;
|
||
|
|
||
|
int paletteIndex = (int)((blockHigh >> index) & 1) | (int)((blockHigh >> (index + 15)) & 2);
|
||
|
|
||
|
tile[offset] = palette[paletteIndex];
|
||
|
|
||
|
if (alphaMask != 0)
|
||
|
{
|
||
|
if (paletteIndex == 2)
|
||
|
{
|
||
|
tile[offset] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tile[offset] |= alphaMask;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void DecodeBlock57P(Span<uint> tile, ulong block)
|
||
|
{
|
||
|
int r0 = (int)((block >> 1) & 0x3f);
|
||
|
int g0 = (int)(((block >> 9) & 0x3f) | ((block & 1) << 6));
|
||
|
int b0 = (int)(((block >> 31) & 1) | ((block >> 15) & 6) | ((block >> 16) & 0x18) | ((block >> 3) & 0x20));
|
||
|
|
||
|
int rh = (int)(((block >> 24) & 1) | ((block >> 25) & 0x3e));
|
||
|
int gh = (int)((block >> 33) & 0x7f);
|
||
|
int bh = (int)(((block >> 43) & 0x1f) | ((block >> 27) & 0x20));
|
||
|
|
||
|
int rv = (int)(((block >> 53) & 7) | ((block >> 37) & 0x38));
|
||
|
int gv = (int)(((block >> 62) & 3) | ((block >> 46) & 0x7c));
|
||
|
int bv = (int)((block >> 56) & 0x3f);
|
||
|
|
||
|
r0 = (r0 << 2) | (r0 >> 4);
|
||
|
g0 = (g0 << 1) | (g0 >> 6);
|
||
|
b0 = (b0 << 2) | (b0 >> 4);
|
||
|
|
||
|
rh = (rh << 2) | (rh >> 4);
|
||
|
gh = (gh << 1) | (gh >> 6);
|
||
|
bh = (bh << 2) | (bh >> 4);
|
||
|
|
||
|
rv = (rv << 2) | (rv >> 4);
|
||
|
gv = (gv << 1) | (gv >> 6);
|
||
|
bv = (bv << 2) | (bv >> 4);
|
||
|
|
||
|
for (int y = 0; y < BlockHeight; y++)
|
||
|
{
|
||
|
for (int x = 0; x < BlockWidth; x++)
|
||
|
{
|
||
|
int offset = y * BlockWidth + x;
|
||
|
|
||
|
byte r = Saturate(((x * (rh - r0)) + (y * (rv - r0)) + (r0 * 4) + 2) >> 2);
|
||
|
byte g = Saturate(((x * (gh - g0)) + (y * (gv - g0)) + (g0 * 4) + 2) >> 2);
|
||
|
byte b = Saturate(((x * (bh - b0)) + (y * (bv - b0)) + (b0 * 4) + 2) >> 2);
|
||
|
|
||
|
tile[offset] = Pack(r, g, b);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void DecodeBlockETC1(
|
||
|
Span<uint> tile,
|
||
|
uint blockLow,
|
||
|
uint blockHigh,
|
||
|
uint r1,
|
||
|
uint g1,
|
||
|
uint b1,
|
||
|
uint r2,
|
||
|
uint g2,
|
||
|
uint b2,
|
||
|
uint alphaMask = 0)
|
||
|
{
|
||
|
int[] table1 = _etc1Lut[(blockLow >> 29) & 7];
|
||
|
int[] table2 = _etc1Lut[(blockLow >> 26) & 7];
|
||
|
|
||
|
bool flip = (blockLow & 0x1000000) != 0;
|
||
|
|
||
|
if (!flip)
|
||
|
{
|
||
|
for (int y = 0; y < BlockHeight; y++)
|
||
|
{
|
||
|
for (int x = 0; x < BlockWidth / 2; x++)
|
||
|
{
|
||
|
uint color1 = CalculatePixel(r1, g1, b1, x + 0, y, blockHigh, table1, alphaMask);
|
||
|
uint color2 = CalculatePixel(r2, g2, b2, x + 2, y, blockHigh, table2, alphaMask);
|
||
|
|
||
|
int offset1 = y * BlockWidth + x;
|
||
|
int offset2 = y * BlockWidth + x + 2;
|
||
|
|
||
|
tile[offset1] = color1;
|
||
|
tile[offset2] = color2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (int y = 0; y < BlockHeight / 2; y++)
|
||
|
{
|
||
|
for (int x = 0; x < BlockWidth; x++)
|
||
|
{
|
||
|
uint color1 = CalculatePixel(r1, g1, b1, x, y + 0, blockHigh, table1, alphaMask);
|
||
|
uint color2 = CalculatePixel(r2, g2, b2, x, y + 2, blockHigh, table2, alphaMask);
|
||
|
|
||
|
int offset1 = (y * BlockWidth) + x;
|
||
|
int offset2 = ((y + 2) * BlockWidth) + x;
|
||
|
|
||
|
tile[offset1] = color1;
|
||
|
tile[offset2] = color2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static uint CalculatePixel(uint r, uint g, uint b, int x, int y, uint block, int[] table, uint alphaMask)
|
||
|
{
|
||
|
int index = x * BlockHeight + y;
|
||
|
uint msb = block << 1;
|
||
|
uint tableIndex = index < 8
|
||
|
? ((block >> (index + 24)) & 1) + ((msb >> (index + 8)) & 2)
|
||
|
: ((block >> (index + 8)) & 1) + ((msb >> (index - 8)) & 2);
|
||
|
|
||
|
if (alphaMask != 0)
|
||
|
{
|
||
|
if (tableIndex == 0)
|
||
|
{
|
||
|
return Pack(r, g, b) | alphaMask;
|
||
|
}
|
||
|
else if (tableIndex == 2)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return Pack(r, g, b, table[tableIndex]) | alphaMask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return Pack(r, g, b, table[tableIndex]);
|
||
|
}
|
||
|
|
||
|
private static uint Pack(uint r, uint g, uint b, int offset)
|
||
|
{
|
||
|
r = Saturate((int)(r + offset));
|
||
|
g = Saturate((int)(g + offset));
|
||
|
b = Saturate((int)(b + offset));
|
||
|
|
||
|
return Pack(r, g, b);
|
||
|
}
|
||
|
|
||
|
private static uint Pack(uint r, uint g, uint b)
|
||
|
{
|
||
|
return r | (g << 8) | (b << 16);
|
||
|
}
|
||
|
|
||
|
private static uint Pack4Be(uint r, uint g, uint b)
|
||
|
{
|
||
|
return (r << 8) | (g << 4) | b;
|
||
|
}
|
||
|
|
||
|
private static byte Saturate(int value)
|
||
|
{
|
||
|
return value > byte.MaxValue ? byte.MaxValue : value < byte.MinValue ? byte.MinValue : (byte)value;
|
||
|
}
|
||
|
|
||
|
private static int CalculateOutputSize(int width, int height, int depth, int levels, int layers)
|
||
|
{
|
||
|
int size = 0;
|
||
|
|
||
|
for (int l = 0; l < levels; l++)
|
||
|
{
|
||
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||
|
}
|
||
|
|
||
|
return size;
|
||
|
}
|
||
|
}
|
||
|
}
|