mirror of
https://github.com/GreemDev/Ryujinx
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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// A cached entry for easily locating a buffer that is used often internally.
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/// </summary>
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class BufferCacheEntry
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{
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/// <summary>
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/// The CPU VA of the buffer destination.
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/// </summary>
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public ulong Address;
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/// <summary>
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/// The end GPU VA of the associated buffer, used to check if new data can fit.
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/// </summary>
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public ulong EndGpuAddress;
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/// <summary>
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/// The buffer associated with this cache entry.
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/// </summary>
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public Buffer Buffer;
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/// <summary>
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/// The UnmappedSequence of the buffer at the time of creation.
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/// If this differs from the value currently in the buffer, then this cache entry is outdated.
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/// </summary>
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public int UnmappedSequence;
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/// <summary>
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/// Create a new cache entry.
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/// </summary>
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/// <param name="address">The CPU VA of the buffer destination</param>
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/// <param name="gpuVa">The GPU VA of the buffer destination</param>
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/// <param name="buffer">The buffer object containing the target buffer</param>
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public BufferCacheEntry(ulong address, ulong gpuVa, Buffer buffer)
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{
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Address = address;
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EndGpuAddress = gpuVa + (buffer.EndAddress - address);
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Buffer = buffer;
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UnmappedSequence = buffer.UnmappedSequence;
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}
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}
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}
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