mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-04 15:32:17 +01:00
16 lines
505 B
C#
16 lines
505 B
C#
|
using Ryujinx.Graphics.Gpu.Image;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Mostly identical to TextureDescriptor from <see cref="Image"/> but we don't store the address of the texture and store its handle instead.
|
|||
|
/// </summary>
|
|||
|
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)]
|
|||
|
struct GuestTextureDescriptor
|
|||
|
{
|
|||
|
public uint Handle;
|
|||
|
internal TextureDescriptor Descriptor;
|
|||
|
}
|
|||
|
}
|