mirror of
https://github.com/GreemDev/Ryujinx
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58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
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using System;
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using System.IO;
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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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/// <summary>
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/// Output streams for the disk shader cache.
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/// </summary>
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class DiskCacheOutputStreams : IDisposable
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{
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/// <summary>
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/// Shared table of contents (TOC) file stream.
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/// </summary>
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public readonly FileStream TocFileStream;
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/// <summary>
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/// Shared data file stream.
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/// </summary>
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public readonly FileStream DataFileStream;
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/// <summary>
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/// Host table of contents (TOC) file stream.
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/// </summary>
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public readonly FileStream HostTocFileStream;
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/// <summary>
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/// Host data file stream.
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/// </summary>
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public readonly FileStream HostDataFileStream;
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/// <summary>
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/// Creates a new instance of a disk cache output stream container.
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/// </summary>
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/// <param name="tocFileStream">Stream for the shared table of contents file</param>
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/// <param name="dataFileStream">Stream for the shared data file</param>
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/// <param name="hostTocFileStream">Stream for the host table of contents file</param>
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/// <param name="hostDataFileStream">Stream for the host data file</param>
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public DiskCacheOutputStreams(FileStream tocFileStream, FileStream dataFileStream, FileStream hostTocFileStream, FileStream hostDataFileStream)
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{
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TocFileStream = tocFileStream;
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DataFileStream = dataFileStream;
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HostTocFileStream = hostTocFileStream;
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HostDataFileStream = hostDataFileStream;
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}
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/// <summary>
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/// Disposes the output file streams.
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/// </summary>
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public void Dispose()
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{
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TocFileStream.Dispose();
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DataFileStream.Dispose();
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HostTocFileStream.Dispose();
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HostDataFileStream.Dispose();
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}
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}
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}
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