mirror of
https://github.com/GreemDev/Ryujinx
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42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
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namespace Ryujinx.HLE.HOS.Services.Apm
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{
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abstract class ISystemManager : IpcService
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{
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public ISystemManager(ServiceCtx context) { }
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protected abstract void RequestPerformanceMode(PerformanceMode performanceMode);
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internal abstract void SetCpuBoostMode(CpuBoostMode cpuBoostMode);
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protected abstract PerformanceConfiguration GetCurrentPerformanceConfiguration();
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[Command(0)]
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// RequestPerformanceMode(nn::apm::PerformanceMode)
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public ResultCode RequestPerformanceMode(ServiceCtx context)
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{
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RequestPerformanceMode((PerformanceMode)context.RequestData.ReadInt32());
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// NOTE: This call seems to overclock the system related to the PerformanceMode, since we emulate it, it's fine to do nothing instead.
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return ResultCode.Success;
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}
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[Command(6)] // 7.0.0+
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// SetCpuBoostMode(nn::apm::CpuBootMode)
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public ResultCode SetCpuBoostMode(ServiceCtx context)
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{
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SetCpuBoostMode((CpuBoostMode)context.RequestData.ReadUInt32());
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// NOTE: This call seems to overclock the system related to the CpuBoostMode, since we emulate it, it's fine to do nothing instead.
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return ResultCode.Success;
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}
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[Command(7)] // 7.0.0+
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// GetCurrentPerformanceConfiguration() -> nn::apm::PerformanceConfiguration
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public ResultCode GetCurrentPerformanceConfiguration(ServiceCtx context)
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{
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context.ResponseData.Write((uint)GetCurrentPerformanceConfiguration());
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return ResultCode.Success;
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}
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}
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}
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