mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.ComponentModel;
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using System.Linq;
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namespace Ryujinx.Ava.Ui.Models
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{
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public class CheatsList : ObservableCollection<CheatModel>
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{
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public CheatsList(string buildId, string path)
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{
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BuildId = buildId;
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Path = path;
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CollectionChanged += CheatsList_CollectionChanged;
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}
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private void CheatsList_CollectionChanged(object sender,
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NotifyCollectionChangedEventArgs e)
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{
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if (e.Action == NotifyCollectionChangedAction.Add)
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{
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(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
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}
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}
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private void Item_EnableToggled(object sender, bool e)
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{
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OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
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}
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public string BuildId { get; }
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public string Path { get; }
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public bool IsEnabled
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{
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get
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{
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return this.ToList().TrueForAll(x => x.IsEnabled);
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}
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set
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{
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foreach (var cheat in this)
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{
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cheat.IsEnabled = value;
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}
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OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
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}
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}
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}
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}
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