mirror of
https://github.com/GreemDev/Ryujinx
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35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
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using ChocolArm64.Memory;
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namespace Ryujinx.Core.OsHle
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{
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public class Homebrew
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{
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//http://switchbrew.org/index.php?title=Homebrew_ABI
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public Homebrew(AMemory Memory, long Position, long MainThreadHandle)
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{
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//(NbrKeys * LoaderConfigEntrySize) + 2 buffers for Key2
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long Size = (4 * 0x18) + 0x1000;
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Memory.Manager.MapPhys(Position, Size, (int)MemoryType.Normal, AMemoryPerm.RW);
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//MainThreadHandle
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WriteConfigEntry(Memory, ref Position, 1, 0, MainThreadHandle);
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//NextLoadPath
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WriteConfigEntry(Memory, ref Position, 2, 0, Position + Size, Position + Size + 0x200);
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//AppletType
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WriteConfigEntry(Memory, ref Position, 7);
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//EndOfList
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WriteConfigEntry(Memory, ref Position, 0);
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}
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private void WriteConfigEntry(AMemory Memory, ref long Position, int Key, int Flags = 0, long Value0 = 0L, long Value1 = 0L)
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{
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Memory.WriteInt32(Position + 0x00, Key);
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Memory.WriteInt32(Position + 0x04, Flags);
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Memory.WriteInt64(Position + 0x08, Value0);
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Memory.WriteInt64(Position + 0x10, Value1);
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Position += 0x18;
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}
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}
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}
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