mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
127 lines
4.6 KiB
C#
127 lines
4.6 KiB
C#
|
using Ryujinx.Common;
|
|||
|
using Ryujinx.Graphics.Gpu.Memory;
|
|||
|
using Ryujinx.Graphics.Texture;
|
|||
|
using Ryujinx.Graphics.Video;
|
|||
|
using System;
|
|||
|
using System.Runtime.Intrinsics;
|
|||
|
using System.Runtime.Intrinsics.X86;
|
|||
|
using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
|
|||
|
using static Ryujinx.Graphics.Nvdec.MemoryExtensions;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Nvdec.Image
|
|||
|
{
|
|||
|
static class SurfaceWriter
|
|||
|
{
|
|||
|
public static void Write(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
|
|||
|
{
|
|||
|
int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1);
|
|||
|
|
|||
|
using var luma = gmm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize);
|
|||
|
|
|||
|
WriteLuma(
|
|||
|
luma.Memory.Span,
|
|||
|
surface.YPlane.AsSpan(),
|
|||
|
surface.Stride,
|
|||
|
surface.Width,
|
|||
|
surface.Height);
|
|||
|
|
|||
|
int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2);
|
|||
|
|
|||
|
using var chroma = gmm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize);
|
|||
|
|
|||
|
WriteChroma(
|
|||
|
chroma.Memory.Span,
|
|||
|
surface.UPlane.AsSpan(),
|
|||
|
surface.VPlane.AsSpan(),
|
|||
|
surface.UvStride,
|
|||
|
surface.UvWidth,
|
|||
|
surface.UvHeight);
|
|||
|
}
|
|||
|
|
|||
|
private static void WriteLuma(Span<byte> dst, ReadOnlySpan<byte> src, int srcStride, int width, int height)
|
|||
|
{
|
|||
|
LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src);
|
|||
|
}
|
|||
|
|
|||
|
private unsafe static void WriteChroma(
|
|||
|
Span<byte> dst,
|
|||
|
ReadOnlySpan<byte> srcU,
|
|||
|
ReadOnlySpan<byte> srcV,
|
|||
|
int srcStride,
|
|||
|
int width,
|
|||
|
int height)
|
|||
|
{
|
|||
|
OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
|
|||
|
|
|||
|
if (Sse2.IsSupported)
|
|||
|
{
|
|||
|
int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
|
|||
|
|
|||
|
int inStrideGap = srcStride - width;
|
|||
|
|
|||
|
fixed (byte* outputPtr = dst, srcUPtr = srcU, srcVPtr = srcV)
|
|||
|
{
|
|||
|
byte* inUPtr = srcUPtr;
|
|||
|
byte* inVPtr = srcVPtr;
|
|||
|
|
|||
|
for (int y = 0; y < height; y++)
|
|||
|
{
|
|||
|
calc.SetY(y);
|
|||
|
|
|||
|
for (int x = 0; x < strideTrunc64; x += 64, inUPtr += 32, inVPtr += 32)
|
|||
|
{
|
|||
|
byte* offset = outputPtr + calc.GetOffsetWithLineOffset64(x);
|
|||
|
byte* offset2 = offset + 0x20;
|
|||
|
byte* offset3 = offset + 0x100;
|
|||
|
byte* offset4 = offset + 0x120;
|
|||
|
|
|||
|
Vector128<byte> value = *(Vector128<byte>*)inUPtr;
|
|||
|
Vector128<byte> value2 = *(Vector128<byte>*)inVPtr;
|
|||
|
Vector128<byte> value3 = *(Vector128<byte>*)(inUPtr + 16);
|
|||
|
Vector128<byte> value4 = *(Vector128<byte>*)(inVPtr + 16);
|
|||
|
|
|||
|
Vector128<byte> uv0 = Sse2.UnpackLow(value, value2);
|
|||
|
Vector128<byte> uv1 = Sse2.UnpackHigh(value, value2);
|
|||
|
Vector128<byte> uv2 = Sse2.UnpackLow(value3, value4);
|
|||
|
Vector128<byte> uv3 = Sse2.UnpackHigh(value3, value4);
|
|||
|
|
|||
|
*(Vector128<byte>*)offset = uv0;
|
|||
|
*(Vector128<byte>*)offset2 = uv1;
|
|||
|
*(Vector128<byte>*)offset3 = uv2;
|
|||
|
*(Vector128<byte>*)offset4 = uv3;
|
|||
|
}
|
|||
|
|
|||
|
for (int x = strideTrunc64 / 2; x < width; x++, inUPtr++, inVPtr++)
|
|||
|
{
|
|||
|
byte* offset = outputPtr + calc.GetOffset(x);
|
|||
|
|
|||
|
*offset = *inUPtr;
|
|||
|
*(offset + 1) = *inVPtr;
|
|||
|
}
|
|||
|
|
|||
|
inUPtr += inStrideGap;
|
|||
|
inVPtr += inStrideGap;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int y = 0; y < height; y++)
|
|||
|
{
|
|||
|
int srcBaseOffset = y * srcStride;
|
|||
|
|
|||
|
calc.SetY(y);
|
|||
|
|
|||
|
for (int x = 0; x < width; x++)
|
|||
|
{
|
|||
|
int dstOffset = calc.GetOffset(x);
|
|||
|
|
|||
|
dst[dstOffset + 0] = srcU[srcBaseOffset + x];
|
|||
|
dst[dstOffset + 1] = srcV[srcBaseOffset + x];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|