mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
|
using Ryujinx.Graphics.Gal;
|
|||
|
using Ryujinx.Graphics.Gal.Shader;
|
|||
|
using System;
|
|||
|
using System.IO;
|
|||
|
|
|||
|
namespace Ryushader
|
|||
|
{
|
|||
|
class Program
|
|||
|
{
|
|||
|
static void Main(string[] args)
|
|||
|
{
|
|||
|
if (args.Length == 2)
|
|||
|
{
|
|||
|
GlslDecompiler Decompiler = new GlslDecompiler();
|
|||
|
|
|||
|
GalShaderType ShaderType = GalShaderType.Vertex;
|
|||
|
|
|||
|
switch (args[0].ToLower())
|
|||
|
{
|
|||
|
case "v": ShaderType = GalShaderType.Vertex; break;
|
|||
|
case "tc": ShaderType = GalShaderType.TessControl; break;
|
|||
|
case "te": ShaderType = GalShaderType.TessEvaluation; break;
|
|||
|
case "g": ShaderType = GalShaderType.Geometry; break;
|
|||
|
case "f": ShaderType = GalShaderType.Fragment; break;
|
|||
|
}
|
|||
|
|
|||
|
byte[] Data = File.ReadAllBytes(args[1]);
|
|||
|
|
|||
|
int[] Code = new int[Data.Length / 4];
|
|||
|
|
|||
|
for (int Offset = 0; Offset < Data.Length; Offset += 4)
|
|||
|
{
|
|||
|
int Value = BitConverter.ToInt32(Data, Offset);
|
|||
|
|
|||
|
Code[Offset >> 2] = Value;
|
|||
|
}
|
|||
|
|
|||
|
GlslProgram Program = Decompiler.Decompile(Code, ShaderType);
|
|||
|
|
|||
|
Console.WriteLine(Program.Code);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|