mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-27 12:09:08 +01:00
104 lines
3.1 KiB
C#
104 lines
3.1 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||
|
{
|
||
|
public class DepopForMixBuffersCommand : ICommand
|
||
|
{
|
||
|
public bool Enabled { get; set; }
|
||
|
|
||
|
public int NodeId { get; }
|
||
|
|
||
|
public CommandType CommandType => CommandType.DepopForMixBuffers;
|
||
|
|
||
|
public ulong EstimatedProcessingTime { get; set; }
|
||
|
|
||
|
public uint MixBufferOffset { get; }
|
||
|
|
||
|
public uint MixBufferCount { get; }
|
||
|
|
||
|
public float Decay { get; }
|
||
|
|
||
|
public Memory<float> DepopBuffer { get; }
|
||
|
|
||
|
private const int FixedPointPrecisionForDecay = 15;
|
||
|
|
||
|
public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
||
|
{
|
||
|
Enabled = true;
|
||
|
NodeId = nodeId;
|
||
|
MixBufferOffset = bufferOffset;
|
||
|
MixBufferCount = mixBufferCount;
|
||
|
DepopBuffer = depopBuffer;
|
||
|
|
||
|
if (sampleRate == 48000)
|
||
|
{
|
||
|
Decay = 0.962189f;
|
||
|
}
|
||
|
else // if (sampleRate == 32000)
|
||
|
{
|
||
|
Decay = 0.943695f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private float ProcessDepopMix(Span<float> buffer, float depopValue, uint sampleCount)
|
||
|
{
|
||
|
if (depopValue <= 0)
|
||
|
{
|
||
|
for (int i = 0; i < sampleCount; i++)
|
||
|
{
|
||
|
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
||
|
|
||
|
buffer[i] -= depopValue;
|
||
|
}
|
||
|
|
||
|
return -depopValue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (int i = 0; i < sampleCount; i++)
|
||
|
{
|
||
|
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
||
|
|
||
|
buffer[i] += depopValue;
|
||
|
}
|
||
|
|
||
|
return depopValue;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public void Process(CommandList context)
|
||
|
{
|
||
|
uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
|
||
|
|
||
|
for (int i = (int)MixBufferOffset; i < bufferCount; i++)
|
||
|
{
|
||
|
float depopValue = DepopBuffer.Span[i];
|
||
|
if (depopValue != 0)
|
||
|
{
|
||
|
Span<float> buffer = context.GetBuffer(i);
|
||
|
|
||
|
DepopBuffer.Span[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|