mirror of
https://github.com/GreemDev/Ryujinx
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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
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using ARMeilleure.Signal;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Cpu
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{
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class MemoryEhMeilleure : IDisposable
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{
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private delegate bool TrackingEventDelegate(ulong address, ulong size, bool write);
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private readonly MemoryBlock _addressSpace;
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private readonly MemoryTracking _tracking;
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private readonly TrackingEventDelegate _trackingEvent;
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private readonly ulong _baseAddress;
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public MemoryEhMeilleure(MemoryBlock addressSpace, MemoryTracking tracking)
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{
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_addressSpace = addressSpace;
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_tracking = tracking;
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_baseAddress = (ulong)_addressSpace.Pointer;
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ulong endAddress = _baseAddress + addressSpace.Size;
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_trackingEvent = new TrackingEventDelegate(tracking.VirtualMemoryEvent);
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bool added = NativeSignalHandler.AddTrackedRegion((nuint)_baseAddress, (nuint)endAddress, Marshal.GetFunctionPointerForDelegate(_trackingEvent));
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if (!added)
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{
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throw new InvalidOperationException("Number of allowed tracked regions exceeded.");
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}
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}
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public void Dispose()
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{
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NativeSignalHandler.RemoveTrackedRegion((nuint)_baseAddress);
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}
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}
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}
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