mirror of
https://github.com/GreemDev/Ryujinx
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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Input
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{
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/// <summary>
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/// Represent an emulated keyboard.
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/// </summary>
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public interface IKeyboard : IGamepad
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{
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/// <summary>
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/// Check if a given key is pressed on the keyboard.
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/// </summary>
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/// <param name="key">The key</param>
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/// <returns>True if the given key is pressed on the keyboard</returns>
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bool IsPressed(Key key);
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/// <summary>
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/// Get a snaphost of the state of the keyboard.
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/// </summary>
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/// <returns>A snaphost of the state of the keyboard.</returns>
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KeyboardStateSnapshot GetKeyboardStateSnapshot();
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/// <summary>
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/// Get a snaphost of the state of a keyboard.
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/// </summary>
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/// <param name="keyboard">The keyboard to do a snapshot of</param>
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/// <returns>A snaphost of the state of the keyboard.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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static KeyboardStateSnapshot GetStateSnapshot(IKeyboard keyboard)
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{
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bool[] keysState = new bool[(int)Key.Count];
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for (Key key = 0; key < Key.Count; key++)
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{
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keysState[(int)key] = keyboard.IsPressed(key);
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}
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return new KeyboardStateSnapshot(keysState);
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}
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}
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}
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