Ryujinx/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerMinMax.cs

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using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void ImnmxR(EmitterContext context)
{
InstImnmxR op = context.GetOp<InstImnmxR>();
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcReg(context, op.SrcB);
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
}
public static void ImnmxI(EmitterContext context)
{
InstImnmxI op = context.GetOp<InstImnmxI>();
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
}
public static void ImnmxC(EmitterContext context)
{
InstImnmxC op = context.GetOp<InstImnmxC>();
var srcA = GetSrcReg(context, op.SrcA);
var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
}
private static void EmitImnmx(
EmitterContext context,
Operand srcA,
Operand srcB,
Operand srcPred,
int rd,
bool isSignedInt,
bool writeCC)
{
Operand resMin = isSignedInt
? context.IMinimumS32(srcA, srcB)
: context.IMinimumU32(srcA, srcB);
Operand resMax = isSignedInt
? context.IMaximumS32(srcA, srcB)
: context.IMaximumU32(srcA, srcB);
Operand res = context.ConditionalSelect(srcPred, resMin, resMax);
context.Copy(GetDest(rd), res);
SetZnFlags(context, res, writeCC);
// TODO: X flags.
}
}
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) * dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
2023-06-28 08:59:13 +02:00
}