2019-12-21 20:52:31 +01:00
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using LibHac.FsSystem;
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2018-03-16 01:06:24 +01:00
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using Ryujinx.Audio;
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2021-02-19 20:31:57 +01:00
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using Ryujinx.Common;
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2019-12-21 20:52:31 +01:00
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using Ryujinx.Configuration;
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2019-10-13 08:02:07 +02:00
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu;
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2020-07-12 05:07:01 +02:00
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using Ryujinx.Graphics.Host1x;
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using Ryujinx.Graphics.Nvdec;
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using Ryujinx.Graphics.Vic;
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2018-09-09 00:04:26 +02:00
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using Ryujinx.HLE.FileSystem;
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2020-01-21 23:23:11 +01:00
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using Ryujinx.HLE.FileSystem.Content;
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2018-08-17 01:47:36 +02:00
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using Ryujinx.HLE.HOS;
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2019-12-21 20:52:31 +01:00
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using Ryujinx.HLE.HOS.Services;
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2020-11-12 06:59:18 +01:00
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using Ryujinx.HLE.HOS.Services.Apm;
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2020-04-03 02:10:02 +02:00
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using Ryujinx.HLE.HOS.Services.Hid;
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2020-12-09 23:26:05 +01:00
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices;
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2019-12-21 20:52:31 +01:00
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using Ryujinx.HLE.HOS.SystemState;
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2020-05-04 00:54:50 +02:00
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using Ryujinx.Memory;
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2018-02-05 00:08:20 +01:00
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using System;
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2018-06-11 02:46:42 +02:00
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namespace Ryujinx.HLE
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2018-02-05 00:08:20 +01:00
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{
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public class Switch : IDisposable
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{
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2020-01-21 23:23:11 +01:00
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public IAalOutput AudioOut { get; private set; }
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2018-03-16 01:06:24 +01:00
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2020-05-04 00:54:50 +02:00
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internal MemoryBlock Memory { get; private set; }
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2018-08-15 20:59:51 +02:00
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2020-01-21 23:23:11 +01:00
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public GpuContext Gpu { get; private set; }
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2018-03-16 01:06:24 +01:00
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2020-12-09 23:26:05 +01:00
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internal NvMemoryAllocator MemoryAllocator { get; private set; }
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2020-07-12 05:07:01 +02:00
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internal Host1xDevice Host1x { get; }
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2020-01-05 12:49:44 +01:00
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public VirtualFileSystem FileSystem { get; private set; }
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2018-03-16 01:06:24 +01:00
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2018-12-05 01:52:39 +01:00
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public Horizon System { get; private set; }
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2018-03-19 19:58:46 +01:00
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2020-05-15 08:16:46 +02:00
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public ApplicationLoader Application { get; }
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2018-12-05 01:52:39 +01:00
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public PerformanceStatistics Statistics { get; private set; }
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2018-02-05 00:08:20 +01:00
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2020-09-21 05:45:30 +02:00
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public UserChannelPersistence UserChannelPersistence { get; }
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2018-12-05 01:52:39 +01:00
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public Hid Hid { get; private set; }
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2018-03-16 01:06:24 +01:00
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2020-08-03 03:30:58 +02:00
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public IHostUiHandler UiHandler { get; set; }
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2018-09-10 01:38:56 +02:00
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public bool EnableDeviceVsync { get; set; } = true;
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2020-09-21 05:45:30 +02:00
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public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IAalOutput audioOut)
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2018-02-05 00:08:20 +01:00
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{
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2018-12-06 12:16:24 +01:00
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if (renderer == null)
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2018-03-16 01:06:24 +01:00
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{
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throw new ArgumentNullException(nameof(renderer));
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2018-03-16 01:06:24 +01:00
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}
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2018-12-06 12:16:24 +01:00
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if (audioOut == null)
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2018-03-16 01:06:24 +01:00
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{
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2018-12-06 12:16:24 +01:00
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throw new ArgumentNullException(nameof(audioOut));
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2018-03-16 01:06:24 +01:00
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}
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2020-09-21 05:45:30 +02:00
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if (userChannelPersistence == null)
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{
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throw new ArgumentNullException(nameof(userChannelPersistence));
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}
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UserChannelPersistence = userChannelPersistence;
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2018-12-06 12:16:24 +01:00
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AudioOut = audioOut;
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2018-03-16 01:06:24 +01:00
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2020-05-04 00:54:50 +02:00
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Memory = new MemoryBlock(1UL << 32);
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2018-08-15 20:59:51 +02:00
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2019-10-13 08:02:07 +02:00
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Gpu = new GpuContext(renderer);
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2018-03-03 18:04:58 +01:00
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2020-12-09 23:26:05 +01:00
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MemoryAllocator = new NvMemoryAllocator();
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2020-07-12 05:07:01 +02:00
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Host1x = new Host1xDevice(Gpu.Synchronization);
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var nvdec = new NvdecDevice(Gpu.MemoryManager);
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var vic = new VicDevice(Gpu.MemoryManager);
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Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
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Host1x.RegisterDevice(ClassId.Vic, vic);
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nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
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{
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// FIXME:
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// Figure out what is causing frame ordering issues on H264.
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// For now this is needed as workaround.
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if (e.CodecId == CodecId.H264)
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{
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vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
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}
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else
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{
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vic.DisableSurfaceOverride();
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}
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};
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2020-01-21 23:23:11 +01:00
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FileSystem = fileSystem;
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2018-03-16 01:06:24 +01:00
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2020-01-21 23:23:11 +01:00
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System = new Horizon(this, contentManager);
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2020-12-02 00:23:43 +01:00
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System.InitializeServices();
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2018-03-19 19:58:46 +01:00
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2018-03-06 21:18:49 +01:00
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Statistics = new PerformanceStatistics();
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2018-11-28 23:18:09 +01:00
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Hid = new Hid(this, System.HidBaseAddress);
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2020-04-03 02:10:02 +02:00
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Hid.InitDevices();
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2020-05-15 08:16:46 +02:00
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Application = new ApplicationLoader(this, fileSystem, contentManager);
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2018-02-05 00:08:20 +01:00
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}
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2019-12-21 20:52:31 +01:00
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public void Initialize()
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{
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System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
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2020-05-05 20:50:53 +02:00
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System.State.SetRegion((RegionCode)ConfigurationState.Instance.System.Region.Value);
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2020-03-19 23:37:55 +01:00
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2019-12-21 20:52:31 +01:00
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EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
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System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
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2020-11-12 06:59:18 +01:00
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System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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2020-06-16 20:28:02 +02:00
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System.EnablePtc = ConfigurationState.Instance.System.EnablePtc;
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2020-05-15 08:16:46 +02:00
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System.FsIntegrityCheckLevel = GetIntegrityCheckLevel();
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2019-12-21 20:52:31 +01:00
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System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
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ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices;
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2021-02-19 20:31:57 +01:00
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ConfigurationState.Instance.System.IgnoreMissingServices.Event += (object _, ReactiveEventArgs<bool> args) =>
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{
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ServiceConfiguration.IgnoreMissingServices = args.NewValue;
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};
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2020-08-23 22:54:11 +02:00
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// Configure controllers
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Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
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ConfigurationState.Instance.Hid.InputConfig.Event += Hid.RefreshInputConfigEvent;
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2019-12-21 20:52:31 +01:00
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}
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2020-05-15 08:16:46 +02:00
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public static IntegrityCheckLevel GetIntegrityCheckLevel()
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2020-01-21 23:23:11 +01:00
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{
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return ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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}
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2018-12-06 12:16:24 +01:00
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public void LoadCart(string exeFsDir, string romFsFile = null)
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2018-02-20 21:09:23 +01:00
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{
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2020-05-15 08:16:46 +02:00
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Application.LoadCart(exeFsDir, romFsFile);
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2018-02-20 21:09:23 +01:00
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}
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2018-12-06 12:16:24 +01:00
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public void LoadXci(string xciFile)
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2018-09-08 20:33:27 +02:00
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{
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2020-05-15 08:16:46 +02:00
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Application.LoadXci(xciFile);
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2018-09-08 20:33:27 +02:00
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}
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2018-12-06 12:16:24 +01:00
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public void LoadNca(string ncaFile)
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2018-09-08 20:33:27 +02:00
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{
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2020-05-15 08:16:46 +02:00
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Application.LoadNca(ncaFile);
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2018-09-08 20:33:27 +02:00
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}
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2018-12-06 12:16:24 +01:00
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public void LoadNsp(string nspFile)
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2018-09-08 20:33:27 +02:00
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{
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2020-05-15 08:16:46 +02:00
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Application.LoadNsp(nspFile);
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2018-09-08 20:33:27 +02:00
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}
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2018-12-06 12:16:24 +01:00
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public void LoadProgram(string fileName)
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2018-02-20 21:09:23 +01:00
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{
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2020-05-15 08:16:46 +02:00
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Application.LoadProgram(fileName);
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2018-02-20 21:09:23 +01:00
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}
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2018-07-12 19:03:52 +02:00
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public bool WaitFifo()
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{
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2020-07-24 04:53:25 +02:00
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return Gpu.GPFifo.WaitForCommands();
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2018-07-12 19:03:52 +02:00
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}
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2018-06-24 02:39:25 +02:00
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public void ProcessFrame()
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{
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2020-09-10 21:44:04 +02:00
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Gpu.Renderer.PreFrame();
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2020-07-24 04:53:25 +02:00
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Gpu.GPFifo.DispatchCalls();
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2018-06-24 02:39:25 +02:00
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}
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2020-12-17 19:39:52 +01:00
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public bool ConsumeFrameAvailable()
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{
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return Gpu.Window.ConsumeFrameAvailable();
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}
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2019-11-24 03:24:03 +01:00
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public void PresentFrame(Action swapBuffersCallback)
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{
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Gpu.Window.Present(swapBuffersCallback);
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}
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2019-12-31 23:09:49 +01:00
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public void DisposeGpu()
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{
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Gpu.Dispose();
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}
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2018-02-05 00:08:20 +01:00
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public void Dispose()
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{
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Dispose(true);
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}
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2018-12-06 12:16:24 +01:00
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protected virtual void Dispose(bool disposing)
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2018-02-05 00:08:20 +01:00
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{
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2018-12-06 12:16:24 +01:00
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if (disposing)
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2018-02-05 00:08:20 +01:00
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{
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2020-08-23 22:54:11 +02:00
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ConfigurationState.Instance.Hid.InputConfig.Event -= Hid.RefreshInputConfigEvent;
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2018-08-17 01:47:36 +02:00
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System.Dispose();
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2020-07-12 05:07:01 +02:00
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Host1x.Dispose();
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2020-01-21 23:23:11 +01:00
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AudioOut.Dispose();
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2020-07-12 05:07:01 +02:00
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FileSystem.Unload();
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Memory.Dispose();
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2018-02-05 00:08:20 +01:00
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}
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}
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}
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2018-08-14 02:13:01 +02:00
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}
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