Ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs

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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
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private void UniformBufferUpdate(GpuState state, int argument)
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{
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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if (_context.MemoryManager.Translate(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset) == MemoryManager.BadAddress)
{
return;
}
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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_context.AdvanceSequence();
}
}
}