Ryujinx/src/Ryujinx.Graphics.Metal/Window.cs

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C#
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using Ryujinx.Graphics.GAL;
using System;
using SharpMetal;
namespace Ryujinx.Graphics.Metal
{
public class Window : IWindow, IDisposable
{
public Window()
{
/*var viewport = new MTLViewport
{
};*/
}
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
throw new NotImplementedException();
}
public void SetSize(int width, int height)
{
// Not needed as we can get the size from the surface.
}
public void ChangeVSyncMode(bool vsyncEnabled)
{
throw new NotImplementedException();
}
public void SetAntiAliasing(AntiAliasing antialiasing)
{
throw new NotImplementedException();
}
public void SetScalingFilter(ScalingFilter type)
{
throw new NotImplementedException();
}
public void SetScalingFilterLevel(float level)
{
throw new NotImplementedException();
}
public void Dispose()
{
}
}
}