mirror of
https://github.com/GreemDev/Ryujinx
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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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using Ryujinx.Memory;
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using System;
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namespace Ryujinx.Cpu
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{
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struct PrivateMemoryAllocation : IDisposable
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{
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private readonly PrivateMemoryAllocator _owner;
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private readonly PrivateMemoryAllocator.Block _block;
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public bool IsValid => _owner != null;
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public MemoryBlock Memory => _block?.Memory;
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public ulong Offset { get; }
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public ulong Size { get; }
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public PrivateMemoryAllocation(
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PrivateMemoryAllocator owner,
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PrivateMemoryAllocator.Block block,
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ulong offset,
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ulong size)
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{
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_owner = owner;
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_block = block;
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Offset = offset;
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Size = size;
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}
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public (PrivateMemoryAllocation, PrivateMemoryAllocation) Split(ulong splitOffset)
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{
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PrivateMemoryAllocation left = new PrivateMemoryAllocation(_owner, _block, Offset, splitOffset);
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PrivateMemoryAllocation right = new PrivateMemoryAllocation(_owner, _block, Offset + splitOffset, Size - splitOffset);
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return (left, right);
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}
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public void Dispose()
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{
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_owner.Free(_block, Offset, Size);
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}
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}
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}
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