mirror of
https://github.com/GreemDev/Ryujinx
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48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Video
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{
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public struct H264PictureInfo
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{
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public Array2<int> FieldOrderCnt;
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public bool IsReference;
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public ushort ChromaFormatIdc;
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public ushort FrameNum;
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public bool FieldPicFlag;
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public bool BottomFieldFlag;
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public uint NumRefFrames;
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public bool MbAdaptiveFrameFieldFlag;
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public bool ConstrainedIntraPredFlag;
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public bool WeightedPredFlag;
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public uint WeightedBipredIdc;
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public bool FrameMbsOnlyFlag;
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public bool Transform8x8ModeFlag;
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public int ChromaQpIndexOffset;
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public int SecondChromaQpIndexOffset;
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public int PicInitQpMinus26;
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public uint NumRefIdxL0ActiveMinus1;
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public uint NumRefIdxL1ActiveMinus1;
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public uint Log2MaxFrameNumMinus4;
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public uint PicOrderCntType;
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public uint Log2MaxPicOrderCntLsbMinus4;
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public bool DeltaPicOrderAlwaysZeroFlag;
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public bool Direct8x8InferenceFlag;
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public bool EntropyCodingModeFlag;
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public bool PicOrderPresentFlag;
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public bool DeblockingFilterControlPresentFlag;
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public bool RedundantPicCntPresentFlag;
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public uint NumSliceGroupsMinus1;
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public uint SliceGroupMapType;
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public uint SliceGroupChangeRateMinus1;
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// TODO: Slice group map
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public bool FmoAsoEnable;
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public bool ScalingMatrixPresent;
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public Array6<Array16<byte>> ScalingLists4x4;
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public Array2<Array64<byte>> ScalingLists8x8;
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public uint FrameType;
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public uint PicWidthInMbsMinus1;
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public uint PicHeightInMapUnitsMinus1;
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public bool QpprimeYZeroTransformBypassFlag;
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}
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}
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