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https://github.com/GreemDev/Ryujinx
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PreloadCbs + FlushCommandsIfWeightExceeding
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b1928461bb
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2 changed files with 53 additions and 0 deletions
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@ -190,6 +190,18 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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if (cbs != null &&
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_pipeline.RenderPassActive &&
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!(_buffer.HasCommandBufferDependency(cbs.Value) &&
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_waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
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{
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// If the buffer hasn't been used on the command buffer yet, try to preload the data.
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// This avoids ending and beginning render passes on each buffer data upload.
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cbs = _pipeline.PreloadCbs;
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endRenderPass = null;
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}
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if (allowCbsWait)
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if (allowCbsWait)
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{
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{
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_renderer.BufferManager.StagingBuffer.PushData(_renderer.CommandBufferPool, cbs, endRenderPass, this, offset, data);
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_renderer.BufferManager.StagingBuffer.PushData(_renderer.CommandBufferPool, cbs, endRenderPass, this, offset, data);
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@ -331,6 +343,8 @@ namespace Ryujinx.Graphics.Metal
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public void Dispose()
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public void Dispose()
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{
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{
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_pipeline.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
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_buffer.Dispose();
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_buffer.Dispose();
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_cachedConvertedBuffers.Dispose();
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_cachedConvertedBuffers.Dispose();
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@ -20,16 +20,21 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("macos")]
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class Pipeline : IPipeline, IDisposable
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class Pipeline : IPipeline, IDisposable
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{
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{
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private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB
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private readonly MTLDevice _device;
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private readonly MTLDevice _device;
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private readonly MetalRenderer _renderer;
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private readonly MetalRenderer _renderer;
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private EncoderStateManager _encoderStateManager;
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private EncoderStateManager _encoderStateManager;
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private ulong _byteWeight;
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public readonly Action EndRenderPassDelegate;
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public readonly Action EndRenderPassDelegate;
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public MTLCommandBuffer CommandBuffer;
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public MTLCommandBuffer CommandBuffer;
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internal CommandBufferScoped? PreloadCbs { get; private set; }
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internal CommandBufferScoped Cbs { get; private set; }
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internal CommandBufferScoped Cbs { get; private set; }
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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internal EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
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internal EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
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internal bool RenderPassActive { get; private set; }
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public Pipeline(MTLDevice device, MetalRenderer renderer)
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public Pipeline(MTLDevice device, MetalRenderer renderer)
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{
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{
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@ -133,6 +138,7 @@ namespace Ryujinx.Graphics.Metal
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case EncoderType.Render:
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case EncoderType.Render:
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new MTLRenderCommandEncoder(CurrentEncoder.Value).EndEncoding();
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new MTLRenderCommandEncoder(CurrentEncoder.Value).EndEncoding();
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CurrentEncoder = null;
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CurrentEncoder = null;
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RenderPassActive = false;
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break;
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break;
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default:
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default:
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throw new ArgumentOutOfRangeException();
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throw new ArgumentOutOfRangeException();
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@ -150,6 +156,7 @@ namespace Ryujinx.Graphics.Metal
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CurrentEncoder = renderCommandEncoder;
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CurrentEncoder = renderCommandEncoder;
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CurrentEncoderType = EncoderType.Render;
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CurrentEncoderType = EncoderType.Render;
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RenderPassActive = true;
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return renderCommandEncoder;
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return renderCommandEncoder;
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}
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}
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@ -198,12 +205,44 @@ namespace Ryujinx.Graphics.Metal
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dst.Dispose();
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dst.Dispose();
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}
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}
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public void FlushCommandsIfWeightExceeding(IAuto disposedResource, ulong byteWeight)
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{
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bool usedByCurrentCb = disposedResource.HasCommandBufferDependency(Cbs);
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if (PreloadCbs != null && !usedByCurrentCb)
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{
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usedByCurrentCb = disposedResource.HasCommandBufferDependency(PreloadCbs.Value);
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}
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if (usedByCurrentCb)
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{
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// Since we can only free memory after the command buffer that uses a given resource was executed,
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// keeping the command buffer might cause a high amount of memory to be in use.
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// To prevent that, we force submit command buffers if the memory usage by resources
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// in use by the current command buffer is above a given limit, and those resources were disposed.
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_byteWeight += byteWeight;
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if (_byteWeight >= MinByteWeightForFlush)
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{
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FlushCommandsImpl();
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}
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}
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}
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public void FlushCommandsImpl()
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public void FlushCommandsImpl()
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{
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{
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SaveState();
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SaveState();
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EndCurrentPass();
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EndCurrentPass();
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_byteWeight = 0;
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if (PreloadCbs != null)
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{
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PreloadCbs.Value.Dispose();
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PreloadCbs = null;
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}
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CommandBuffer = (Cbs = _renderer.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
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CommandBuffer = (Cbs = _renderer.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
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_renderer.RegisterFlush();
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_renderer.RegisterFlush();
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