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Preserve image types for shader bindless surface instructions (.D variants) (#2779)
* Preserve image types for SULD/SUST .D variants * Make format unknown for surface atomic if bindless and not sized
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2 changed files with 13 additions and 10 deletions
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@ -264,8 +264,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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// TODO: FP and 64-bit formats.
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// TODO: FP and 64-bit formats.
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TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
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TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
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? context.Config.GetTextureFormatAtomic(imm)
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? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
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: GetTextureFormat(size);
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: GetTextureFormat(size);
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if (compareAndSwap)
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if (compareAndSwap)
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@ -516,8 +516,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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// TODO: FP and 64-bit formats.
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// TODO: FP and 64-bit formats.
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TextureFormat format = !isBindless && (size == SuatomSize.Sd32 || size == SuatomSize.Sd64)
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TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
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? context.Config.GetTextureFormatAtomic(imm)
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? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
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: GetTextureFormat(size);
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: GetTextureFormat(size);
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sourcesList.Add(Rb());
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sourcesList.Add(Rb());
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@ -128,6 +128,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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int cbufOffset = src0.GetCbufOffset();
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int cbufOffset = src0.GetCbufOffset();
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int cbufSlot = src0.GetCbufSlot();
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int cbufSlot = src0.GetCbufSlot();
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if (texOp.Format == TextureFormat.Unknown)
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{
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if (texOp.Inst == Instruction.ImageAtomic)
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if (texOp.Inst == Instruction.ImageAtomic)
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{
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{
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texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
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texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
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@ -136,6 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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{
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texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
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texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
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}
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}
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}
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SetHandle(config, texOp, cbufOffset, cbufSlot, false);
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SetHandle(config, texOp, cbufOffset, cbufSlot, false);
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}
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}
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