more Lock

This commit is contained in:
Marco Carvalho 2024-12-03 13:07:39 -03:00
parent 30e78f1a7f
commit 04e0472258
3 changed files with 9 additions and 8 deletions

View file

@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Vulkan
{
bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
Lock queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
lock (queueLock)
{

View file

@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Vk _api;
private readonly Device _device;
private readonly Queue _queue;
private readonly object _queueLock;
private readonly Lock _queueLock;
private readonly bool _concurrentFenceWaitUnsupported;
private readonly CommandPool _pool;
private readonly Thread _owner;
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Vulkan
Vk api,
Device device,
Queue queue,
object queueLock,
Lock queueLock,
uint queueFamilyIndex,
bool concurrentFenceWaitUnsupported,
bool isLight = false)

View file

@ -11,6 +11,7 @@ using Silk.NET.Vulkan.Extensions.KHR;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using Format = Ryujinx.Graphics.GAL.Format;
using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
@ -45,8 +46,8 @@ namespace Ryujinx.Graphics.Vulkan
internal uint QueueFamilyIndex { get; private set; }
internal Queue Queue { get; private set; }
internal Queue BackgroundQueue { get; private set; }
internal object BackgroundQueueLock { get; private set; }
internal object QueueLock { get; private set; }
internal Lock BackgroundQueueLock { get; private set; }
internal Lock QueueLock { get; private set; }
internal MemoryAllocator MemoryAllocator { get; private set; }
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
@ -120,7 +121,7 @@ namespace Ryujinx.Graphics.Vulkan
}
public static VulkanRenderer Create(
string preferredGpuId,
string preferredGpuId,
Func<Instance, Vk, SurfaceKHR> getSurface,
Func<string[]> getRequiredExtensions
) => new(Vk.GetApi(), getSurface, getRequiredExtensions, preferredGpuId);
@ -163,7 +164,7 @@ namespace Ryujinx.Graphics.Vulkan
{
Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
BackgroundQueue = backgroundQueue;
BackgroundQueueLock = new object();
BackgroundQueueLock = new();
}
PhysicalDeviceProperties2 properties2 = new()
@ -496,7 +497,7 @@ namespace Ryujinx.Graphics.Vulkan
Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
Queue = queue;
QueueLock = new object();
QueueLock = new();
LoadFeatures(maxQueueCount, queueFamilyIndex);