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https://github.com/GreemDev/Ryujinx
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FragmentOutputDepth Fixes
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parent
3e1f624308
commit
087bf71a13
2 changed files with 4 additions and 1 deletions
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@ -219,6 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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{
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IoVariable.Position => "float4",
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IoVariable.Position => "float4",
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IoVariable.PointSize => "float",
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IoVariable.PointSize => "float",
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IoVariable.FragmentOutputDepth => "float",
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_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
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_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
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};
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};
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string name = ioDefinition.IoVariable switch
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string name = ioDefinition.IoVariable switch
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@ -226,6 +227,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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IoVariable.Position => "position",
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IoVariable.Position => "position",
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IoVariable.PointSize => "point_size",
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IoVariable.PointSize => "point_size",
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IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}",
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IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}",
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IoVariable.FragmentOutputDepth => "depth",
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_ => $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}"
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_ => $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}"
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};
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};
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string suffix = ioDefinition.IoVariable switch
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string suffix = ioDefinition.IoVariable switch
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@ -234,6 +236,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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IoVariable.PointSize => "[[point_size]]",
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IoVariable.PointSize => "[[point_size]]",
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IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]",
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IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]",
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IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]",
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IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]",
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IoVariable.FragmentOutputDepth => "[[depth(any)]]",
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_ => ""
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_ => ""
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};
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};
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
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IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
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IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
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IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
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IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
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IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
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IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
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IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
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IoVariable.InstanceId => ("instance_id", AggregateType.S32),
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IoVariable.InstanceId => ("instance_id", AggregateType.S32),
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IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),
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IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),
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