mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 12:26:35 +01:00
Improve BRX target detection heuristics (#1591)
This commit is contained in:
parent
86412ed30a
commit
0954e76a26
4 changed files with 39 additions and 2 deletions
|
@ -310,6 +310,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
return PteUnmapped;
|
return PteUnmapped;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a given page is mapped.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gpuVa">GPU virtual address of the page to check</param>
|
||||||
|
/// <returns>True if the page is mapped, false otherwise</returns>
|
||||||
|
public bool IsMapped(ulong gpuVa)
|
||||||
|
{
|
||||||
|
return Translate(gpuVa) != PteUnmapped;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Translates a GPU virtual address to a CPU virtual address.
|
/// Translates a GPU virtual address to a CPU virtual address.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Image;
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Gpu.State;
|
using Ryujinx.Graphics.Gpu.State;
|
||||||
using Ryujinx.Graphics.Shader;
|
using Ryujinx.Graphics.Shader;
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Shader
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
{
|
{
|
||||||
|
@ -84,6 +83,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
return _context.MemoryManager.Read<T>(address);
|
return _context.MemoryManager.Read<T>(address);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a given memory address is mapped.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="address">GPU virtual address to be checked</param>
|
||||||
|
/// <returns>True if the address is mapped, false otherwise</returns>
|
||||||
|
public bool MemoryMapped(ulong address)
|
||||||
|
{
|
||||||
|
return _context.MemoryManager.IsMapped(address);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries Local Size X for compute shaders.
|
/// Queries Local Size X for compute shaders.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do we have a block after the current one?
|
// Do we have a block after the current one?
|
||||||
if (!IsExit(currBlock.GetLastOp()) && currBlock.BrIndir != null)
|
if (currBlock.BrIndir != null && HasBlockAfter(gpuAccessor, currBlock, startAddress))
|
||||||
{
|
{
|
||||||
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
|
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
|
||||||
|
|
||||||
|
@ -154,6 +154,19 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
return blocks.ToArray();
|
return blocks.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool HasBlockAfter(IGpuAccessor gpuAccessor, Block currBlock, ulong startAdddress)
|
||||||
|
{
|
||||||
|
if (!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress) ||
|
||||||
|
!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress + 7))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ulong inst = gpuAccessor.MemoryRead<ulong>(startAdddress + currBlock.EndAddress);
|
||||||
|
|
||||||
|
return inst != 0UL;
|
||||||
|
}
|
||||||
|
|
||||||
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
|
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
|
||||||
{
|
{
|
||||||
index = 0;
|
index = 0;
|
||||||
|
|
|
@ -9,6 +9,11 @@
|
||||||
|
|
||||||
T MemoryRead<T>(ulong address) where T : unmanaged;
|
T MemoryRead<T>(ulong address) where T : unmanaged;
|
||||||
|
|
||||||
|
public bool MemoryMapped(ulong address)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public int QueryComputeLocalSizeX()
|
public int QueryComputeLocalSizeX()
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
|
|
Loading…
Reference in a new issue