mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
Work around issue apparently caused by 5909 (#5926)
This commit is contained in:
parent
6bce46621c
commit
1329c47ea4
3 changed files with 14 additions and 9 deletions
|
@ -1443,11 +1443,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
||||
{
|
||||
_modifiedStale = false;
|
||||
|
||||
if (bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
||||
{
|
||||
Group.SignalModifying(this, bound);
|
||||
}
|
||||
Group.SignalModifying(this, bound, bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer);
|
||||
}
|
||||
|
||||
_physicalMemory.TextureCache.Lift(this);
|
||||
|
|
|
@ -709,7 +709,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
/// <param name="texture">The texture that has been modified</param>
|
||||
/// <param name="bound">True if this texture is being bound, false if unbound</param>
|
||||
public void SignalModifying(Texture texture, bool bound)
|
||||
/// <param name="setModified">Indicates if the modified flag should be set</param>
|
||||
public void SignalModifying(Texture texture, bool bound, bool setModified)
|
||||
{
|
||||
ModifiedSequence = _context.GetModifiedSequence();
|
||||
|
||||
|
@ -721,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
TextureGroupHandle group = _handles[baseHandle + i];
|
||||
|
||||
group.SignalModifying(bound, _context);
|
||||
group.SignalModifying(bound, _context, setModified);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -304,9 +304,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
/// <param name="bound">True if this handle is being bound, false if unbound</param>
|
||||
/// <param name="context">The GPU context to register a sync action on</param>
|
||||
public void SignalModifying(bool bound, GpuContext context)
|
||||
/// <param name="setModified">Indicates if the modified flag should be set</param>
|
||||
public void SignalModifying(bool bound, GpuContext context, bool setModified)
|
||||
{
|
||||
SignalModified(context);
|
||||
if (setModified)
|
||||
{
|
||||
SignalModified(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegisterSync(context);
|
||||
}
|
||||
|
||||
if (!bound && _syncActionRegistered && NextSyncCopies())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue