mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
Force dynamic state update after rasterizer discard disable (#7007)
This commit is contained in:
parent
a830eb666b
commit
1668ba913f
1 changed files with 7 additions and 0 deletions
|
@ -1020,6 +1020,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
_newState.RasterizerDiscardEnable = discard;
|
_newState.RasterizerDiscardEnable = discard;
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
|
||||||
|
if (!discard && Gd.Vendor == Vendor.Qualcomm)
|
||||||
|
{
|
||||||
|
// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
|
||||||
|
// Force it to be updated on next use to work around this bug.
|
||||||
|
DynamicState.ForceAllDirty();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
||||||
|
|
Loading…
Reference in a new issue