mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 04:16:32 +01:00
Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
This commit is contained in:
parent
791fe70810
commit
1968386808
10 changed files with 122 additions and 26 deletions
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@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Gal
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28,
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ZF32 = 0x2f,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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{
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void LockCaches();
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void UnlockCaches();
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void ClearBuffers(GalClearBufferFlags Flags);
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bool IsVboCached(long Key, long DataSize);
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@ -46,9 +49,9 @@ namespace Ryujinx.Graphics.Gal
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void CreateIbo(long Key, byte[] Buffer);
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void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetIndexArray(long Key, int Size, GalIndexFormat Format);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
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{
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public interface IGalTexture
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{
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void LockCache();
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void UnlockCache();
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void Create(long Key, byte[] Data, GalTexture Texture);
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bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
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@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private DeleteValue DeleteValueCallback;
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private Queue<T> DeletePending;
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private bool Locked;
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public OGLCachedResource(DeleteValue DeleteValueCallback)
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{
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if (DeleteValueCallback == null)
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@ -48,11 +52,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Cache = new Dictionary<long, CacheBucket>();
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SortedCache = new LinkedList<long>();
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DeletePending = new Queue<T>();
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}
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public void Lock()
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{
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Locked = true;
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}
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public void Unlock()
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{
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Locked = false;
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while (DeletePending.TryDequeue(out T Value))
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{
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DeleteValueCallback(Value);
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}
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ClearCacheIfNeeded();
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}
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public void AddOrUpdate(long Key, T Value, long Size)
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{
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ClearCacheIfNeeded();
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if (!Locked)
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{
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ClearCacheIfNeeded();
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}
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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@ -60,7 +86,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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DeleteValueCallback(Bucket.Value);
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if (Locked)
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{
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DeletePending.Enqueue(Bucket.Value);
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}
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else
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{
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DeleteValueCallback(Bucket.Value);
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}
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SortedCache.Remove(Bucket.Node);
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@ -78,6 +111,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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Value = Bucket.Value;
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SortedCache.Remove(Bucket.Node);
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
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return true;
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}
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@ -129,15 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
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case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
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case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
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case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
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case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
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case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
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case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
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case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
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}
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throw new NotImplementedException(Format.ToString());
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@ -71,6 +71,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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IndexBuffer = new IbInfo();
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}
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public void LockCaches()
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{
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VboCache.Lock();
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IboCache.Lock();
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}
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public void UnlockCaches()
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{
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VboCache.Unlock();
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IboCache.Unlock();
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}
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public void ClearBuffers(GalClearBufferFlags Flags)
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{
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ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
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@ -223,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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}
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public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
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public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
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{
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if (!VboCache.TryGetValue(VboKey, out int VboHandle))
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{
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@ -270,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
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public void SetIndexArray(int Size, GalIndexFormat Format)
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{
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
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}
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public void LockCache()
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{
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TextureCache.Lock();
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}
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public void UnlockCache()
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{
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TextureCache.Unlock();
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}
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private static void DeleteTexture(TCE CachedTexture)
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{
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GL.DeleteTexture(CachedTexture.Handle);
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@ -73,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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LockCaches();
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SetFrameBuffer(Vmm, 0);
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long[] Keys = UploadShaders(Vmm);
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@ -90,6 +92,20 @@ namespace Ryujinx.HLE.Gpu.Engines
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UploadTextures(Vmm, Keys);
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UploadUniforms(Vmm);
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UploadVertexArrays(Vmm);
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UnlockCaches();
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}
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private void LockCaches()
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{
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Gpu.Renderer.Rasterizer.LockCaches();
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Gpu.Renderer.Texture.LockCache();
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}
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private void UnlockCaches()
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{
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Gpu.Renderer.Rasterizer.UnlockCaches();
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Gpu.Renderer.Texture.UnlockCache();
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}
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private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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@ -570,7 +586,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
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}
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Gpu.Renderer.Rasterizer.SetIndexArray(IboKey, IbSize, IndexFormat);
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Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
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}
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List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
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@ -634,7 +650,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
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}
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Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VboKey, Attribs[Index].ToArray());
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Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
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}
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GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
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@ -28,15 +28,25 @@ namespace Ryujinx.HLE.Gpu.Texture
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{
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switch (Texture.Format)
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{
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case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
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case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
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case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R8: return Texture.Width * Texture.Height;
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case GalTextureFormat.R32G32B32A32:
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return Texture.Width * Texture.Height * 16;
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case GalTextureFormat.R16G16B16A16:
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return Texture.Width * Texture.Height * 8;
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case GalTextureFormat.A8B8G8R8:
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case GalTextureFormat.R32:
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case GalTextureFormat.ZF32:
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return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.A1B5G5R5:
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case GalTextureFormat.B5G6R5:
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case GalTextureFormat.G8R8:
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case GalTextureFormat.R16:
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return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R8:
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return Texture.Width * Texture.Height;
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC4:
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@ -25,6 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture);
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}
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