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https://github.com/GreemDev/Ryujinx
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Fixes
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parent
29cca80d9f
commit
1b9377023a
5 changed files with 9 additions and 10 deletions
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@ -428,15 +428,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
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TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage;
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program = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
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(program, ShaderProgramInfo vacInfo) = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
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infoBuilder.AddStageInfoVac(vacInfo);
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}
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else
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{
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geometryAsCompute = CreateHostVertexAsComputeProgram(program, currentStage, tfEnabled);
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program = null;
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}
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infoBuilder.AddStageInfoVac(currentStage.GetVertexAsComputeInfo());
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}
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if (program != null)
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@ -444,8 +444,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute);
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builder.AddStageInfo(info, vertexAsCompute: true);
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builder.AddStageInfoVac(info2);
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builder.AddStageInfo(info, vertexAsCompute: true);
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return builder.Build(null, fromCache);
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}
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@ -573,7 +573,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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return descriptors.ToArray();
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}
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public ShaderProgramInfo GetVertexAsComputeInfo()
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public ShaderProgramInfo GetVertexAsComputeInfo(bool isVertex = false)
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{
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var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count];
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int cbDescriptorIndex = 0;
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@ -630,7 +630,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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sbDescriptors,
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tDescriptors,
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iDescriptors,
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ShaderStage.Compute,
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isVertex ? ShaderStage.Vertex : ShaderStage.Compute,
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0,
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0,
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0,
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@ -491,7 +491,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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_vertexOutput = vertexContext._program.GetIoUsage();
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}
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public ShaderProgram GenerateVertexPassthroughForCompute()
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public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute()
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{
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var attributeUsage = new AttributeUsage(GpuAccessor);
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var resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
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@ -571,14 +571,14 @@ namespace Ryujinx.Graphics.Shader.Translation
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LastInVertexPipeline = true
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};
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return Generate(
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return (Generate(
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new[] { function },
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attributeUsage,
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definitions,
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definitions,
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resourceManager,
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FeatureFlags.None,
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0);
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0), resourceManager.GetVertexAsComputeInfo(isVertex: true));
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}
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public ShaderProgram GenerateGeometryPassthrough()
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@ -116,7 +116,7 @@ namespace Ryujinx.ShaderTools
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if (options.VertexPassthrough)
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{
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program = translatorContext.GenerateVertexPassthroughForCompute();
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(program, _) = translatorContext.GenerateVertexPassthroughForCompute();
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}
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else
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{
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