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https://github.com/GreemDev/Ryujinx
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Add the ability to set or not docked mode via config file (#227)
* Add a toggleable DockedMode bool
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4 changed files with 17 additions and 5 deletions
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@ -3,6 +3,7 @@ using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Ipc;
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using System.Collections.Generic;
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using static Ryujinx.HLE.OsHle.SystemStateMgr;
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using static Ryujinx.HLE.OsHle.ErrorCode;
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namespace Ryujinx.HLE.OsHle.Services.Am
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@ -57,14 +58,16 @@ namespace Ryujinx.HLE.OsHle.Services.Am
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public long GetOperationMode(ServiceCtx Context)
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{
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Context.ResponseData.Write((byte)OperationMode.Handheld);
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OperationMode Mode = DockedMode?OperationMode.Docked: OperationMode.Handheld;
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Context.ResponseData.Write((byte)Mode);
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return 0;
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}
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public long GetPerformanceMode(ServiceCtx Context)
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{
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Context.ResponseData.Write((byte)Apm.PerformanceMode.Handheld);
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Apm.PerformanceMode Mode = DockedMode?Apm.PerformanceMode.Docked: Apm.PerformanceMode.Handheld;
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Context.ResponseData.Write((byte)Mode);
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return 0;
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}
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@ -37,6 +37,8 @@ namespace Ryujinx.HLE.OsHle
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internal string ActiveAudioOutput { get; private set; }
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public bool DockedMode { get; set; }
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public SystemStateMgr()
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{
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SetLanguage(SystemLanguage.AmericanEnglish);
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@ -7,6 +7,8 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using static Ryujinx.HLE.OsHle.SystemStateMgr;
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namespace Ryujinx
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{
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public static class Config
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@ -32,6 +34,8 @@ namespace Ryujinx
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Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
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Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
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DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
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//When the classes are specified on the list, we only
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@ -22,6 +22,9 @@ Logging_Enable_Error = true
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#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
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Logging_Filtered_Classes =
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#Enable or Disable Docked Mode
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Docked_Mode = false
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#Controller Device Index
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GamePad_Index = 0
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