mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
Update to new standard for volatility operations (#6682)
This commit is contained in:
parent
2f93ae9a19
commit
22fb8c9d4f
2 changed files with 6 additions and 6 deletions
|
@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS
|
|||
|
||||
try
|
||||
{
|
||||
ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
|
||||
ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys);
|
||||
program.Process.TamperedCodeMemory = false;
|
||||
program.Execute(pressedKeys);
|
||||
|
||||
|
@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS
|
|||
{
|
||||
if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
|
||||
{
|
||||
Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
|
||||
Volatile.Write(ref _pressedKeys, (long)input.Buttons);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the input because player one is not conected.
|
||||
Thread.VolatileWrite(ref _pressedKeys, 0);
|
||||
Volatile.Write(ref _pressedKeys, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -388,14 +388,14 @@ namespace Ryujinx.Tests.Memory
|
|||
{
|
||||
rwLock.AcquireReaderLock();
|
||||
|
||||
int originalValue = Thread.VolatileRead(ref value);
|
||||
int originalValue = Volatile.Read(ref value);
|
||||
|
||||
count++;
|
||||
|
||||
// Spin a bit.
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (Thread.VolatileRead(ref readersAllowed) == 0)
|
||||
if (Volatile.Read(ref readersAllowed) == 0)
|
||||
{
|
||||
error = true;
|
||||
running = false;
|
||||
|
@ -403,7 +403,7 @@ namespace Ryujinx.Tests.Memory
|
|||
}
|
||||
|
||||
// Should not change while the lock is held.
|
||||
if (Thread.VolatileRead(ref value) != originalValue)
|
||||
if (Volatile.Read(ref value) != originalValue)
|
||||
{
|
||||
error = true;
|
||||
running = false;
|
||||
|
|
Loading…
Reference in a new issue