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https://github.com/GreemDev/Ryujinx
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Vertex buffer data
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2 changed files with 29 additions and 0 deletions
14
src/Ryujinx.Graphics.Metal/Handle.cs
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14
src/Ryujinx.Graphics.Metal/Handle.cs
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@ -0,0 +1,14 @@
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Metal
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{
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static class Handle
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{
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public static IntPtr ToIntPtr(this BufferHandle handle)
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{
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return Unsafe.As<BufferHandle, IntPtr>(ref handle);
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}
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}
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}
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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Metal
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private RenderEncoderState _renderEncoderState;
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private RenderEncoderState _renderEncoderState;
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private MTLVertexDescriptor _vertexDescriptor = new();
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private MTLVertexDescriptor _vertexDescriptor = new();
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private MTLBuffer[] _vertexBuffers;
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private MTLBuffer _indexBuffer;
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private MTLBuffer _indexBuffer;
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private MTLIndexType _indexType;
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private MTLIndexType _indexType;
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@ -120,6 +121,14 @@ namespace Ryujinx.Graphics.Metal
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
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for (int i = 0; i < _vertexBuffers.Length; i++)
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{
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if (_vertexBuffers[i] != null)
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{
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renderCommandEncoder.SetVertexBuffer(_vertexBuffers[i], 0, (ulong)i);
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}
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}
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_currentEncoder = renderCommandEncoder;
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_currentEncoder = renderCommandEncoder;
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return renderCommandEncoder;
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return renderCommandEncoder;
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}
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}
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@ -542,11 +551,17 @@ namespace Ryujinx.Graphics.Metal
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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{
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_vertexBuffers = new MTLBuffer[vertexBuffers.Length];
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for (int i = 0; i < vertexBuffers.Length; i++)
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for (int i = 0; i < vertexBuffers.Length; i++)
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{
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{
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if (vertexBuffers[i].Stride != 0)
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if (vertexBuffers[i].Stride != 0)
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{
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{
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_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
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_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
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_vertexBuffers[i] = _device.NewBuffer(
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vertexBuffers[i].Buffer.Handle.ToIntPtr(),
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(ulong)vertexBuffers[i].Buffer.Size,
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MTLResourceOptions.ResourceStorageModeManaged);
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}
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}
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}
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}
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}
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}
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