mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
Fix depth stencil formats copy by matching equivalent color formats (#1198)
This commit is contained in:
parent
a804db6eed
commit
2900dda633
4 changed files with 37 additions and 15 deletions
|
@ -667,7 +667,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <returns>True if the textures are strictly equal or similar, false otherwise</returns>
|
||||
public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
|
||||
{
|
||||
if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
|
||||
if (!FormatMatches(info, (flags & TextureSearchFlags.ForSampler) != 0, (flags & TextureSearchFlags.ForCopy) != 0))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -682,7 +682,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return false;
|
||||
}
|
||||
|
||||
if ((flags & TextureSearchFlags.Sampler) != 0)
|
||||
if ((flags & TextureSearchFlags.ForSampler) != 0 || (flags & TextureSearchFlags.Strict) != 0)
|
||||
{
|
||||
if (!SamplerParamsMatches(info))
|
||||
{
|
||||
|
@ -690,7 +690,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
if ((flags & TextureSearchFlags.IgnoreMs) != 0)
|
||||
if ((flags & TextureSearchFlags.ForCopy) != 0)
|
||||
{
|
||||
bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
|
||||
|
||||
|
@ -711,17 +711,39 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Checks if the texture format matches with the specified texture information.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information to compare with</param>
|
||||
/// <param name="strict">True to perform a strict comparison (formats must be exactly equal)</param>
|
||||
/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
|
||||
/// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
|
||||
/// <returns>True if the format matches, with the given comparison rules</returns>
|
||||
private bool FormatMatches(TextureInfo info, bool strict)
|
||||
private bool FormatMatches(TextureInfo info, bool forSampler, bool forCopy)
|
||||
{
|
||||
// D32F and R32F texture have the same representation internally,
|
||||
// however the R32F format is used to sample from depth textures.
|
||||
if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && !strict)
|
||||
if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (forCopy)
|
||||
{
|
||||
// The 2D engine does not support depth-stencil formats, so it will instead
|
||||
// use equivalent color formats. We must also consider them as compatible.
|
||||
if (Info.FormatInfo.Format == Format.S8Uint && info.FormatInfo.Format == Format.R8Unorm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Info.FormatInfo.Format == Format.D16Unorm && info.FormatInfo.Format == Format.R16Unorm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((Info.FormatInfo.Format == Format.D24UnormS8Uint ||
|
||||
Info.FormatInfo.Format == Format.D24X8Unorm) && info.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Info.FormatInfo.Format == info.FormatInfo.Format;
|
||||
}
|
||||
|
||||
|
|
|
@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
Target.Texture2D,
|
||||
formatInfo);
|
||||
|
||||
TextureSearchFlags flags = TextureSearchFlags.IgnoreMs;
|
||||
TextureSearchFlags flags = TextureSearchFlags.ForCopy;
|
||||
|
||||
if (preferScaling)
|
||||
{
|
||||
|
@ -608,7 +608,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <returns>The texture</returns>
|
||||
public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None)
|
||||
{
|
||||
bool isSamplerTexture = (flags & TextureSearchFlags.Sampler) != 0;
|
||||
bool isSamplerTexture = (flags & TextureSearchFlags.ForSampler) != 0;
|
||||
|
||||
bool isScalable = IsUpscaleCompatible(info);
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return null;
|
||||
}
|
||||
|
||||
texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler);
|
||||
texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.ForSampler);
|
||||
|
||||
texture.IncrementReferenceCount();
|
||||
|
||||
|
|
|
@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
enum TextureSearchFlags
|
||||
{
|
||||
None = 0,
|
||||
IgnoreMs = 1 << 0,
|
||||
Strict = 1 << 1 | Sampler,
|
||||
Sampler = 1 << 2,
|
||||
Strict = 1 << 0,
|
||||
ForSampler = 1 << 1,
|
||||
ForCopy = 1 << 2,
|
||||
WithUpscale = 1 << 3
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue