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https://github.com/GreemDev/Ryujinx
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Rebase + Format
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parent
559122f591
commit
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4 changed files with 13 additions and 10 deletions
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@ -152,6 +152,7 @@ namespace Ryujinx.Graphics.Metal
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supportsBgraFormat: true,
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supportsBgraFormat: true,
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supportsR4G4Format: false,
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supportsR4G4Format: false,
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supportsR4G4B4A4Format: true,
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supportsR4G4B4A4Format: true,
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supportsScaledVertexFormats: true,
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supportsSnormBufferTextureFormat: true,
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supportsSnormBufferTextureFormat: true,
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supportsSparseBuffer: false,
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supportsSparseBuffer: false,
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supports5BitComponentFormat: true,
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supports5BitComponentFormat: true,
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@ -166,7 +167,7 @@ namespace Ryujinx.Graphics.Metal
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supportsMismatchingViewFormat: true,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: true,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: false,
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supportsNonConstantTextureOffset: false,
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supportsScaledVertexFormats: true,
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supportsQuads: false,
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// TODO: Metal Bindless Support
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// TODO: Metal Bindless Support
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supportsSeparateSampler: false,
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supportsSeparateSampler: false,
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supportsShaderBallot: false,
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supportsShaderBallot: false,
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@ -18,8 +18,8 @@ namespace Ryujinx.Graphics.Metal
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private MTLCompareFunction _depthCompareFunction = MTLCompareFunction.Always;
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private MTLCompareFunction _depthCompareFunction = MTLCompareFunction.Always;
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private bool _depthWriteEnabled = false;
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private bool _depthWriteEnabled = false;
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private MTLStencilDescriptor _backFaceStencil = new MTLStencilDescriptor();
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private MTLStencilDescriptor _backFaceStencil = new();
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private MTLStencilDescriptor _frontFaceStencil = new MTLStencilDescriptor();
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private MTLStencilDescriptor _frontFaceStencil = new();
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public MTLCullMode CullMode = MTLCullMode.None;
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public MTLCullMode CullMode = MTLCullMode.None;
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Metal
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private MTLViewport[] _viewports = [];
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private MTLViewport[] _viewports = [];
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private MTLScissorRect[] _scissors = [];
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private MTLScissorRect[] _scissors = [];
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public int ViewportCount => _viewports.Length;
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public readonly int ViewportCount => _viewports.Length;
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public RenderEncoderState(MTLFunction vertexFunction, MTLFunction fragmentFunction, MTLDevice device)
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public RenderEncoderState(MTLFunction vertexFunction, MTLFunction fragmentFunction, MTLDevice device)
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{
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{
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@ -53,11 +53,11 @@ namespace Ryujinx.Graphics.Metal
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renderPipelineDescriptor.FragmentFunction = _fragmentFunction.Value;
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renderPipelineDescriptor.FragmentFunction = _fragmentFunction.Value;
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}
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}
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const int maxColorAttachments = 8;
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const int MaxColorAttachments = 8;
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for (int i = 0; i < maxColorAttachments; i++)
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for (int i = 0; i < MaxColorAttachments; i++)
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{
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{
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var renderAttachment = descriptor.ColorAttachments.Object((ulong)i);
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var renderAttachment = descriptor.ColorAttachments.Object((ulong)i);
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if (renderAttachment.Texture != null)
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if (renderAttachment.Texture != IntPtr.Zero)
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{
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{
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var attachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
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var attachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
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attachment.SetBlendingEnabled(true);
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attachment.SetBlendingEnabled(true);
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@ -1,7 +1,7 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using SharpMetal.Metal;
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using System.Runtime.Versioning;
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using System;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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namespace Ryujinx.Graphics.Metal
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{
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{
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@ -54,7 +54,8 @@ namespace Ryujinx.Graphics.Metal
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MTLTexture = _device.NewTexture(descriptor);
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MTLTexture = _device.NewTexture(descriptor);
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}
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}
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public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) {
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public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel)
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{
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_device = device;
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_device = device;
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_pipeline = pipeline;
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_pipeline = pipeline;
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_info = info;
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_info = info;
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@ -82,7 +83,8 @@ namespace Ryujinx.Graphics.Metal
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MTLTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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MTLTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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}
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}
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat) {
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
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{
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var swizzleR = Info.SwizzleR.Convert();
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var swizzleR = Info.SwizzleR.Convert();
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var swizzleG = Info.SwizzleG.Convert();
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var swizzleG = Info.SwizzleG.Convert();
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var swizzleB = Info.SwizzleB.Convert();
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var swizzleB = Info.SwizzleB.Convert();
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